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OOC X-COM Think Tank (part 4)

Discussion in 'X-COM Role Playing' started by DarkGemini24601, Nov 22, 2015.

  1. ExoGrim

    ExoGrim Active Member

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    My first character is up. Good old Royal Assassin Arlia herself
     
  2. ZombieSplitter53

    ZombieSplitter53 Game Master Staff Member

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    While you are checking out Arlia, be sure to scroll up and look at the FAQ. I update it regularly, whenever I have some new info to put in, but because I add new questions by editing an already existing post, it won't alert you, even if you follow the thread.
     
  3. ExoGrim

    ExoGrim Active Member

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    The great and mysterious Elf, Zulik Maverin has joined the fray with his corrupted, but useful, powers
     
    Last edited: Apr 4, 2017
  4. ZombieSplitter53

    ZombieSplitter53 Game Master Staff Member

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  5. DarkGemini24601

    DarkGemini24601 Well-Known Member

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    I should be able to post the first of my (currently) two bios when I get home in three and a half hours.

    The clock is ticking...
     
  6. Dahlexpert

    Dahlexpert Well-Known Member

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    Genital men, I know introduce to you the latest Van Dam to Gamigon.
     
  7. ExoGrim

    ExoGrim Active Member

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    good job Dahl,.. wonder how he'll react to Zulik
     
  8. Dahlexpert

    Dahlexpert Well-Known Member

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    Spoilers, he won't like him right off the bat. Also great job on the Zulik bio Exo.
     
  9. ExoGrim

    ExoGrim Active Member

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    thank you, I put a lot of work on the concept :3
     
  10. DarkGemini24601

    DarkGemini24601 Well-Known Member

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    Gehehe.
     
  11. DarkGemini24601

    DarkGemini24601 Well-Known Member

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    It's time for big boise with big poise. I give you Sir Solomon Duonnium of Immoradia.
     
  12. ExoGrim

    ExoGrim Active Member

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    Nice jog Gem... still haven't finished readin the Bio, but that name though
     
  13. ZombieSplitter53

    ZombieSplitter53 Game Master Staff Member

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    Once everyone has their characters up and we start up, I'll likely post NPC Hunter's as they appear on missions (probably, unless I get lazy, and I do tend to get lazy). Why do it that way instead of making a bunch of them all at once like Gem did for XCOM2? Three reasons (besides the aforementioned laziness):

    First, it is easier early on if I can create and mold NPC Hunter's as they are needed from the start. Like, say, we have a mission where I think we need a blunt weapon user or a stronger magic user. It'll help starting out.

    Second, early on I want NPCs to be malleable so you guess can mold them to your characters' storytelling needs. Don't use this as an excuse not to do collabs, but on occasion you'll want to develop character on your own, or no one else will be available, and the NPCs will be there for you.

    And last but not least, unlike Gem's NPCs, who you were supposed to relate to, connect to, get attached to, and be sad about on the sad occasion in which they died, which was rare because we needed everyone (poor Chandra... sniffle), the Hunters here are more... eh, disposable is a harsh word, but...

    Look, you are not allowed to kill NPC Hunters willy nilly (and never try to kill another player's character without their express permission). Hunters are highly train, the Havenbrook Organization does not hire weaklings, and most of them should be at least as strong as your character. A death every mission would be silly. That said... Hunters are going to die. It is a dangerous line of work, facing dangerous odds and terrible monsters. Hunters will overestimate themselves or underestimate their enemies. Facts will be wrong. Unexpected obstacles will arise. As Gem joked with me the other day, you might go out to deal with a bunch of goblins and end up face to face with an Old One. So... get attacked to the NPCs, but not so much you get super angry with me should they... ahem, die.
     
  14. ExoGrim

    ExoGrim Active Member

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    Seems legit :3
     
  15. ExoGrim

    ExoGrim Active Member

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    Are we allowed to do collabs now to prepare for the first mission and just post them when everything's ready?
     
  16. ZombieSplitter53

    ZombieSplitter53 Game Master Staff Member

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    If you and someone else want to do a collab in preparation, perhaps meeting each other during their first week before their first mission, you can. Alternatively, if you want something to do, you can do what we came to call a week -1 solo, where you write about what your character was doing in the week prior to officially joining the Guild.
     
  17. ExoGrim

    ExoGrim Active Member

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    Well, if anyone wants ti collab... I'm free
     
  18. ZombieSplitter53

    ZombieSplitter53 Game Master Staff Member

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    Note that I mean you're not allowed to write a situation where a monster stabs another person's character in the chest or something.

    If you want your character to attack theirs, especially should their character (or yours) be corrupted or turned into a Zombie, Mad One, Lost Soul, Vampire, Ghoul, Vengeful Spirit, or Phantom, be my guest.
     
  19. ExoGrim

    ExoGrim Active Member

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    You implying that Zulik has no control over his actions? cause his mind is perfectly fine... besides, I'm going to try and be friendly
     
  20. DarkGemini24601

    DarkGemini24601 Well-Known Member

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    I suppose talk of collabs does pose a question: what is the guildhouse of Havenbrook like? both in terms of interior decorating/layout and the surrounding landscape.