XSDF Soldier Classes (Part 3)
Rocketeer:
Specialist - Specialized training for the use of rocket launchers.
Lance Corporal - Increased training for covering fire, training in the handling of heat warheads that deal additional damage to robots, and increasing their reaction time.
Corporal - Training to better aim with rockets, both while steadied and after movement, and training for better suppression techniques.
Sergeant - Extra physical conditioning so soldier can carry an extra shredder rocket, training to improve tactical sense, and training for taking better advantage of opportunities.
Tech Sergeant - Training to fire and overwatch at the same time, further training in weapon proficiency, and for efficient use of cover to protect against injury.
Gunnery Sergeant - Special training to increase rocket launch range, and training in the use of rockets with larger areas of effect and increased damage.
Master Sergeant - Specialized training to increase movement speed, extra conditioning for more efficient performance in heavy armor, and extra physical conditioning to allow the carrying of an additional standard rocket.
Paratrooper:
Specialist - Specialized training for significantly better aim and critical chance against airborne targets.
Lance Corporal - Training for taking advantage of height advantages,. tactical sense, and better suppression techniques.
Corporal - Training for effective use of battle aggression ,increased training for covering fire, and for targeting wounded enemies.
Sergeant - Extra conditioning for more efficient performance in heavy armor, further training to use cover efficiently to protect against injury, and an extra slot for a single smoke grenade.
Tech Sergeant - Further training in weapon proficiency with main weapons and sidearms and better critical chances and aim against targets in full cover.
Gunnery Sergeant - Specialized training to increase movement speed, taking full advantage of all cover, and training for physical resistance.
Master Sergeant - Specialized training for rapidly taking out flanked and uncovered enemies, to teach soldiers how to fire efficiently, even after rapid movement, and rapid fire.
Destroyer:
Specialist - Special extra training for SAWs and LMGs, Shotguns, and Swords for increased proficiency.
Lance Corporal - Training for effective use of battle aggression, for targeting wounded enemies, and fighting against multiple foes at once.
Corporal - Increased training in weapon proficiency with regular weapons, using a rocket launcher in place of a sidearm, and rapid firing.
Sergeant - Increased training and doubled inventory slots containing offensive grenades,
Tech Sergeant - Enabled use HEAT warheads, as well as expanding the range and damage of rockets.
Gunnery Sergeant - Further training to perform rapid reaction shots against enemies that get too close, targeting vital points, and targeting enemies in full cover.
Master Sergeant - Specialized training for more efficient use of ammo and reloading, training in special heat ammo, which does increased damage to robots, and use of shredder rockets.
Shadow Operative:
Specialist - Specialized training in the art of concealment, making them harder to hit, and thus less likely to be targeted initially.
Lance Corporal - Training for tactical sense, an extra slot for a single smoke grenade, and dense smoke.
Corporal - Further training for increased movement speed, training for the use of doubled inventory slots containing support grenades, and in inventory management so the soldier can carry more equipment.
Sergeant - Specialized training with our more sophisticated battle scanners, and will have a special arm slot to carry two into battle., and the effective use of all cover as well as using it to reduce damage from hits.
Tech Sergeant - Training for more increasing reaction time, number of shots taken during reaction shots, and how to better take advantage of opportunities.
Gunnery Sergeant - Further training for better suppression techniques, proficiency with sidearms, and training to prevent panic.
Master Sergeant - Special training to increase physical resistance, the soldier’s speed and dexterity for dodging attacks, and in assisting other soldiers in coordinating their efforts on the same foe.
(
Notes: The MEC Trooper retains the first skill of their class, or at least something similar.)
- Scouts become Pathfinders, and retain lightning reflexes (though they need a suit with high agility to retain the ability's effectiveness.
- Snipers become Jaegers, and have limited squadsight (about 125% of their normal effective range)
- Infantries become Knights, and keep an unchanged 'Light 'Em Up'. (Training to increase rate of fire)
- Assaults become Marauders, and keep Run and Gun. (Firing after rapid movement)
- Medics become Guardians, and keep the field medic (more use out of the medkit, three charges)
- Supports become Protectors, and have a small launcher for a free smoke grenade.
- Engineers become Shoguns, and retain the grenadier ability (doubled slots for offensive grenades)
- Gunners become Goliaths, and recieve extra conditioning for better performance and defense in heavy armor instead of suppression.
- Heavies become Titans, and replace the fire rocket ability with training to use armor to reduce damage from hits.
- Rocketeers become Archers, and retain their rocket launcher as a soldier-mounted special ability.
- Paratroopers become Valkryies, and keep their deadeye ability. (Better aim and critical chances against flying targets)
- Destroyers become Ravagers, and get extra damage out of their main gun. (Modified Mayhem)
- Shadow Operatives become Dullahans, and trade concealment for a distortion field that reduces odds of them being hit.
Mec Trooper:
Specialist - Special skill based on previous class, or assigned randomly.
Lance Corporal - Training to increase tactical sense, make effective use of battle aggression, and to take more accurate shots without moving.
Corporal - Further training to make use of damage control systems, repair servos, and weapon proficiency.
Sergeant - Specialized training to do damage to the environment and cover, assess threats and respond appropriately both offensively and defensively.
Tech Sergeant - Training with shock-absorbent armor to reduce damage taken in close quarters combat, how to fight while alone and against multiple enemies.
Gunnery Sergeant - Further training for physical resistance, increasing and inventory capacity for an additional use of limited-use subsystems, and reactive targeting sensors.
Master Sergeant - Special training for dealing more damage with explosives, absorption field equipment for minimizing damage, and shredder ammo to increase damage taken by enemies.