Azisin:
Size Range: 40-200 cm (Azis), 2.4-38 meters (Azisin)
Weight Range: 10-25 kg (Azis), 800-30,000 kg (Azisin)
Average Lifespan: 110 years (Azis), Until Killed (Azisin)
Bio:
The Azis are worm-like creatures from an Earth-like world orbiting YBP 1194, which has no localized name. Due to environmental factors influencing their evolution, they possess extreme levels of adaptability, capable of making radical alterations to their biological form of the course of but a few days. What other species require having discovered gene therapy to perform, an Azis can do in response to environmental stimuli, as well as stimuli from other Azis in the form of communication through complex chemical signals and proteins. High variability in stats, though trend towards one very high stat and many low stats.
When several hundred or more Azis gather together into a colony, it is known as an Azisin. Despite the component creatures generally low intelligence, through adapting their bodies and communicating their needs to adjacent Azis, they can display intelligence far in excess of their sum parts. Azisin typically prefer solitary lives, as due to high caloric needs they require large amounts of territory to harvest nutrition from, though this is helped in part by the Azis’ ability to extract nutrition from nearly anything, including inorganic sources. Some Azis even adapted the ability to photosynthesize, though due to the poor returns on such food sources, most Azisin prefer organic material.
Azisin history is particularly unusual in that they have ‘skipped’ several forms of technology considered necessary to become a space-faring species. At the time of first contact, they possessed neither agriculture, fire, written and spoken language, nor animal domestication, among many other things. Instead, space-flight was achieved due to Azisin domination of their planet, and unclaimed territory starting to run dry. An ‘ambitious’ Azisin that converted many of its component Azis into raw neurological powerhouses effectively invented rocketry to harvest the materials of the planet’s ring system, and their buds as well as the pursuit by rivals led to the colonization of their system over the next century, and eventually the invention of warp travel. The Azis population would spread across the local star cluster for the next two centuries, before finally making contact with the GSF in the late 31st century. First contact went poorly due to severe cultural differences, and resulted in the death of the unlucky Azisin. Second contact fared much more successfully after study of the corpse, though third contact almost resulted in disaster as the Azisin ‘settlement’ had not yet received news they were not alone in the universe due to the civilization’s lack of long-range communication systems.
The reason Azisin are able to perform such complex feats without such ‘essential’ technologies is due to a unique biological curiosity of theirs. Rather than storing memories in the form of connected neurons like most other species, memories are stored in complex proteins, which when fed to a neuron, causes it to fire like it had experienced the memory, as well as produce another copy of the memory. This allows Azis to share memories through the same receptors they use to communicate with other Azis, allowing indefinite storage and copying of accumulated knowledge. As such, while an Azis in a colony may die, as long as it has backed up its memories with another Azis, no knowledge is lost from the Azisin as a whole, allowing the colony to maintain a constant ‘identity’ throughout time.
Azisin society and government is non-existent, as the species is too solitary to organize in such a manner. Despite this, there is typically a tendency to defer to larger and elder Azisin, due to their sheer strength. Some elders use this to their advantage, for example one elder known colloquially as ‘Big Green’ makes a point to attend any GSF conference of significance to lobby for Azisin benefit, despite their technical non-membership status.
Appearance and Personality:
Individual Azis vary in exact appearance due to self-modifications, but tend towards tapered, worm-like shapes, with earth- or forest-toned flesh. Azisin tend towards bipedal shapes writ large, especially those who expect to encounter other species, though truly massive specimens may abandon such pretenses out of deference to the square-cube law. Otherwise, due to adapting to the specific needs of the colony, no two Azisin look alike. A minor quirk of the Azisin is that Azisin who have experienced grievous trauma to have radical shifts in color pattern, with the surviving section retaining the original color pattern, whilst new Azis adopt a wholly different scheme. Eventually, as Azis are replaced, the new pattern comes to cover the entire body.
Azisin tend to run conservative and bull-headed in temperament, due to their reluctance to spend the energy required to have their Azis adapt to a new situation when they are already adapted for the one they are in. However, due to the drive to acquire new resources, Azisin are oft forced apart, promoting a sort of ‘individualism’, if such a word can be applied to colony-life, and ‘if you must do it, do it well’.
Additionally, due to their ability to share memories, Azisin tend to avoid intentional killing and err towards preserving life where possible, as an Azisin that is destroyed is potentially valuable experience lost. The only means of recovering memories from a diseased Azisin is cannibalism, a highly taboo act. However, they are not averse to violence - strong opinions, durable ‘bodies’, and immense strength lead to scuffles that may injure a colony, but care is taken that such squabbles do not escalate to murder.
Third, Azisin trend towards a sort of ‘benign xenophobia’ - to communicate with aliens requires special modifications not just to produce speech, but to analyze foreign speech and body language. Telepathy is also a poor option, as individual Azis are typically unable to comprehend complex ideas, whilst the emergent intelligence of the Azisin is not one that can be thought at. This isn’t helped by Azisin appearing inscrutable, lacking many traditional features other sapients use to empathize with. While they are not hostile to other life, it is comparable to the unease a human might feel if they had to stay in a room for an extended period of time with a calm yet wild animal, and typically fades should the Azisin spend enough time around the subject.
A final note is that due to their lack of spoken language, no Azisin has a name of their own - everything in their culture with a name was given to them by an outside group. The word ‘Azis’ is merely the first four letters of the complex protein Azis use to signify they are not hostile to each other, and the pluralizing ‘in’ is merely the next two letters.
Budding - When a colony’s growth threatens to require too many resources for a single individual to procure, the colony divides in two, a process known as budding, with most of the younger Azis forming a new, smaller, Azisin, which is then typically driven off to find new territory. There are some cases where the budded colony is a larger one, but they are the exception rather than the rule.
Life-Debt - Azisin take debts very seriously, as they are well aware that any good deed costs the acting party some sort of resource, and do not wish to threaten another’s survival. The most extreme form of this tendency is the life-debt, typically only provided after the Azisin has their lives saved from imminent death. The life-debt is not considered repaid until the debtor has died in service of the creditor, the creditor has died of natural causes, or a several centuries have passed, giving the impression among shorter lived species that the Azisin life-debt only lasts until the creditor or the debtor dies when that is instead merely only one of the end-states of the debt.
Azisin Expertise - Due to having perfect recall, extreme adaptability, and long lives, Azisin have all the makings of experts in their field, and oft are when they are not focused on providing for themselves. This has resulted in the finding of an Azisin willing to work aboard an alien vessel to be treated as stroke of fine luck, provided one can sustain their great appetites, as they are near certain to be skilled at both the hired job and likely several other lines of work, on top of being a living forklift.