X-COM RP THINK TANK (part2)

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Frostlich1228

Well-Known Member
I can't help but wonder how an emotion tied to irrational behaviour and lack of focus such as anger can lead to more powerful attacks and for several reasons. Firstly, I have no idea when someone would be better at something when they are enraged compared to when they're being calm and focussed. You cannot punch harder when you're angry, if you could than an analytical and focussed person would be able to analyse the physical technique and effort needed to punch that hard and apply it in a more controlled environment, making the punch more effective when being calm and focussed. Anger makes you more likely to act hastily, leaving you open to attacks without throwing a well-aimed and powerful punch, but rather swinging wildly in uncontrolled weaker attacks.

Next, Psionics are a mental ability, making the idea of calm focus even more viable for the most potent use of psionic ability. Without the calm focus, because of anger for example, the psionics can barely be enacted upon, making any attempt at use in this state severely weaker. Like any mental exercise, no matter how talented you are, being calm and focussed makes you more effective at it. Therefore, anything psionics would be capable of would be most effective when the user is calm and focussed.

This leads me to my next point; physical manifestation of psionic powers. As psionic powers are one of mental state that can directly affect the environment, they do not need to physically manifest themselves to come into effect. Take Mind Fray, where the user affects the mind of a being with purely mental effects. Any physical manifestation of this psionic power would be a projection of the user as they attempt to attack the mind; in their mind they try to create a bridge and because of this mental image, the untrained user might project this into a physical manifestation (for instance tendrils appearing between user and target), eventhough it is not necessary to do so and forces the user to exert far more energy than necessary to perform a Mind Fray, whilst also exposing their mental gateway to practices psioncs users by projecting an image of their mental condition between themselves and the target.

I figured I connect it to this, because if mental state does affect the use of psionics, this seems like the way to go. If a user cannot find calm and focus whilst using psionics, they risk exposing themselves to hostile psionics quite visibly as they project their own mental conditions into physical manifestations. And eventhough they will still be capable of delivering powerful blows, they are weaker than they could be and expose themselves to less easily avoided harm. When I saw the drawings of the Mind Fray projections, I thought they were a cool way to show the characters mental state and would lead to the exposition that exposing your mental image in hostile territory was unwise.

Finally, I had hoped to see far greater scientific interest for the idea of psionics among the scientific staff. Sure, they've got a machine that defies Gödel's Theorem, but they don't seem to bothered by that either... Oh wait, they have a soldier who can see thanks to a device that translates matter-shifts into a digital pattern and translates that into optical signals, giving the potential to translate digital video into optical signals rather easily. Right, they don't seem too shocked by that either... Maybe they're just too caught up in Meld recombination. Thoughts? Ideas? I figure logic will go a long way.

Translate digital video to optical sight eh?
 

Adrammalech

Well-Known Member
Nika would be clawing at the walls. Emily would be a little cooler as long as she knew that it was being studied and it was suffering/guaranteed to die in some fashion.
 

ZombieSplitter53

Game Master
Staff member
Well, it is a little earlier then I was expecting to, but I'll go over some of the basics for how Psionics will work. Note that the reason I am posting it here and not in the rules section is because it is not finalized, and is subject to change, either because I decide something won't work or will work better, I'm given a good suggestion, or I just plain change my mind about something. And if you have any questions, you can ask me here or privately.

Availability:
Please note that, if you are holding off on Meld because you would rather have psionics, while I plan to make it more accessible then in the game, not everyone will be a psionic master. I'm not entirely set on how it will work yet, but while practically anyone will be able to get the basics, only a few will be able to advance to the higher levels of power. After all, it wouldn't be as special if everyone could do it.

Control and Accessibility:
The best way to describe the level of control one has over their powers is to think of it in terms of a fairly simple analogy. Imagine a pool of water with a bucket sitting next to it. This represents your psionic energy. Allow me to elaborate.

A character's psionic bucket capacity is a representation of how much energy they can gather at one time (in a sense, how much psionic water they can pull out of the pool). The stronger a psionic ability one is trying to use, the more energy one needs to channel to use it. Thus, to use some of the stronger psionic abilities, one would need to build up they're bucket capacity.

A character's psionic pool capacity is a representation of how much energy they have in total. The larger one's pool capacity, the more energy they have available to use, and thus the more abilities they can use in succession without tiring.

As I've seen it, Desmond tends to use incredibly strong abilities, but he tires really quickly after doing so. This means he has a high bucket capacity to build energy, but a somewhat low pool capacity to draw energy from. Atka, on the other hand, uses much weaker abilities, but it comes natural to her, meaning her bucket capacity is too low for really strong abilities, and her pool capacity is comparatively high, allowing for more uses.

Unfortunately for Atka, she'll have a slightly harder time training her abilities. Increasing one's pool capacity can be done by simply using one's abilities over and over again, but one's bucket capacity requires gathering large amounts of energy again and again to try and use stronger and stronger abilities. Lucky for her, with her high pool capacity, she'll be able to have longer training sessions from the start then Desmond.

Abilities:
Here is a quick list of all the psionic abilities I plan to make available. It is not all inclusive, and I might add to it later on. I'm open to suggestions, but remember that I don't want to go too crazy. Too many different abilities will make it a lot harder to keep things in order.

Tier One:
Mind Fray - Mental attack that breaks down the opponents will and ability to fight, while causing physical damage by temporarily disrupting the nervous system.
ESP - Extrasensory Perception, allowing one to see things beyond one's normal five senses. First manifests itself as uncontrollable clairvoyance, but with time, can be strengthen and upgraded to remote viewing.
Telepathy - Then ability to speak to others through one's mind. First manifests itself as the ability to send and receive messages. Can be strengthened to allow for mind reading.

Tier Two:
Psi Inspiration - Enhance the mental strength of all the soldiers nearby, enhancing willpower and fighting spirit, while decreasing doubts and fears.
Psi Panic - Send the opponent into a panic, temporarily destroying their will to fight and causing them to act irrationally.
Pyro-conjuring - The ability to conjure fire. This is not pyrokinesis. The user can only make fire, not control it, and there must be some source of combustion available. Control over the strength of the conjured fire and how easily one can direct it must be developed over time.
Psi Lance - The ability to manifest pure psychokinetic energy and fire it as a projectile. Extremely draining, and must be strengthened over time.

Tier Three:
Telekinesis - The power to move things with one's mind. Must be developed over time to increase how large of an object can be lifted and how quickly the object can be moved, and to decrease the strain it puts on the user.
Biokinesis - Control over the biological aspects of another. Can be used to heal others through the manipulation of another on a cellular level. Can also be used to cause physical harm to another. As these process are vastly different, one can only learn to do one or the other.
Telemagery - Project illusions to fool the enemy into thinking something is there when it is not. How convincing the illusions are, and how realistically they move, must be strengthened with time.

Tier Four:
Telekinetic Field - Project a telekinetic barrier that blocks in coming projectiles. Incredibly useful defense, but uses a lot of energy and the user must remain immobile.
Mesmerism - Power of mind control. First manifests itself as a simple power of suggestion. Can be strengthen to full physical control over time.
Physical Enhancement - Manipulation of one's body chemistry, vastly increasing the release of endorphins and adrenaline, allowing for a temporary boost in physical strength far beyond normal limits and a near elimination of pain, at the cost of an extended recovery time upon use, lasting for days.

Tier Five:
TBA
 

MarineAvenger

Operator 21O
Staff member
Nice job. Some of those powers sound really cool and I wouldn't have thought of them. I do like the idea of psionic nature (differentiation of the power classes) so that while humans have these powers, instead of having one main nature humans have many different natures depending on a variety of factors. I would also be curious to see where Desmond's unique psionic move he developed would rank on that scale...
 

MarineAvenger

Operator 21O
Staff member
BTW, if you didn't pick up on it, Desmond now has full control of his psionics. No more of that sissy purple stuff, he is now full on blood red hued. This will really effect how he can now research psionics as he is now (At least somewhat) near Atka's level of control in a short amount of time. He may have less energy capacity than Atka, but this dude will punch a hole through you and rip out your spine if he wanted. (A little extreme but the point is there, he will soon become a match for Viktor in time as he trains.)
 

Grelite

Well-Known Member
Translate digital video to optical sight eh?
Well, yeah. The technology necessary to make her see is naturally preceded by technology that allows for artificial eyes. Given that "(...) he used his company's Infrawave Technology to develop the SAaIDA (Sound Amplification and Infrawave Detection Apparatus) Prototype, This earpiece was surgically connected to the area of Ammelia's Brain associated with sight; it allowed Ammelia to finally "see" her surroundings by using Infrawaves to scan the Environment and Sound Waves to help identify targets at a distance (...)". Since it has to translate sound and infrawave signals into optical signals, it makes translating regular video representation into optical signals seem like child's play. You know, gotta invent human vision before you can have superhuman vision.

Also, nice work on the Psionics, Zombie.
 

ZombieSplitter53

Game Master
Staff member
Nice job. Some of those powers sound really cool and I wouldn't have thought of them. I do like the idea of psionic nature (differentiation of the power classes) so that while humans have these powers, instead of having one main nature humans have many different natures depending on a variety of factors. I would also be curious to see where Desmond's unique psionic move he developed would rank on that scale...
Well, if it is any consolation, I took into your consideration your ideas in nature by having psionics in each Tier that correspond with a different personality trait, so while they are all technically available to any one person, one of a certain nature will learn towards one or the other. So Desmond will likely be more inclined towards the less defensive, more destructive powers.
 

MarineAvenger

Operator 21O
Staff member
Well, if it is any consolation, I took into your consideration your ideas in nature by having psionics in each Tier that correspond with a different personality trait, so while they are all technically available to any one person, one of a certain nature will learn towards one or the other. So Desmond will likely be more inclined towards the less defensive, more destructive powers.
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ZombieSplitter53

Game Master
Staff member
Whee, I get to be a secret agent :D I have so many plans, so many plans...mwahahahahaha...
Yeah, I was thinking of sending Emily on this one, but that kind of won't work with her being injured. But she'll be on the next one, as long as she doesn't nearly die before it happens again.
 
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