ShadowHounder
Well-Known Member
For the horde!Give me Orcs and Dwarves or Give me death!
For the horde!Give me Orcs and Dwarves or Give me death!
How is everyone today? And don't take 10-12 hours to answer me today or else you ain't getting no pizza rolls.
How is Doom Eternal treating you?Doing alright, for now at least.
How is Doom Eternal treating you?
I mean... Doom was never praised for being easyPainfully, it’s really weird going to a arcade like shooter.
What setting is hour difficulty on?Painfully, it’s really weird going to a arcade like shooter.
It's an adjustment compared to a lot of other shooters, agreed. It's an adjustment even compared to Doom 2016. In that game, I could play on Nightmare and fairly consistently clear levels. I got as far as Lazarus Labs before failing my last attempt at Ultra Nightmare, which means I beat Kadinigir. Fucking Kadingir. Considered easily the hardest level of 2016, and for good reason.Painfully, it’s really weird going to a arcade like shooter.
That and not being able to aim down your sight messes with a lot of fps veterans.It's an adjustment compared to a lot of other shooters, agreed. It's an adjustment even compared to Doom 2016. In that game, I could play on Nightmare and fairly consistently clear levels. I got as far as Lazarus Labs before failing my last attempt at Ultra Nightmare, which means I beat Kadinigir. Fucking Kadingir. Considered easily the hardest level of 2016, and for good reason.
Then going to Eternal, I thought picking up Nightmare would be good again. Had to kick it down to Ultra Violence midway through because it was actually too hard for me. Now that I've learned how to use the new tools, I'm playing Nightmare again. It's going fine... aside from the Marauder. Fuck Marauders.
Also HB Insane.
That's true, I hadn't thought about that. Also the fact that it rewards - and basically requires - aggressive gameplay, where a lot of other shooters demand that you hide when you take damage. That's part of its charm, the fact that it takes a lot of conventions and tells them to shove off. Less so Eternal than 2016, but Eternal does hammer in the quirks it stuck with. I think that's why it's "harder" than its predecessor.That and not being able to aim down your sight messes with a lot of fps veterans.
Eternal is faster than 2016 from what I heardThat's true, I hadn't thought about that. Also the fact that it rewards - and basically requires - aggressive gameplay, where a lot of other shooters demand that you hide when you take damage. That's part of its charm, the fact that it takes a lot of conventions and tells them to shove off. Less so Eternal than 2016, but Eternal does hammer in the quirks it stuck with. I think that's why it's "harder" than its predecessor.
You'd have heard right. They gave Doomguy a dash and then went "now how do we make the game stay challenging... Ah, I know, we'll require more movement, crank up the speed of the gameplay". That's all well and good... Until you start to play the game a second time through and have to endure the entire first level WITHOUT the dash.Eternal is faster than 2016 from what I heard
Sadness...