BMPixy
Well-Known Member
I think we still have half or more to go, it's going to be a bit waylaid since the next thing up is with Zmby and Shadow. Zmby's sick and Shadow might not be able to post stuff in general due to his restrictions, so we might have to wait a day or two for Zmby to get better.
While we're waiting, though, I ran an idea by Zombie and a few others that has received generally good reception. It's become fairly obvious to everyone that by the nature of its size, the Golden Wind doesn't make for a collab setting that's going to be suited to most situations. We need a broader hub. This is my solution:
A massive, megacity space station at a crossroads between multiple regions of space. The hub station would be varied, possibly even by being something like a halo ring. It would have bio-areas that are chunks of wilderness fitted in, cosmopolitan areas with a multitude of races, individual enclaves of cultures that prefer to control access, and many things in-between.
As for the regions that surround it: those with their own ships could visit them or ferry passengers with them for extended collabs (or taking others of their own characters, for example: Kaz ferrying the Vizcarra siblings). A region would have its own 'personality', with a selection of race(s), environments, factions. Anyone Zmby approved could design their own region for use in a character plot or to contribute to the main plot as it manifests. They can also use designing a region large or small to generate material for missions.
Thoughts?
I'm... gonna be honest here, which is always a bad sign when you have to lead off with that. I'm not particularly thrilled by this idea. For me, the promise of this setting was the sort of 'here today, gone tomorrow' kinda Cowboy Bebop style plots, where a location and side characters crop up solely to develop a character's personal arc, and are left behind as soon as that purpose is fulfilled. And while yes, the hub would have such an ability to allow such locations to be made, it doesn't allow them to be left behind, which is the crucial part in my opinion. In a setting like that, once a locale is made or a person is introduced, they gain permanence, long-term consequences, and a cause to be taken into account in the broader scope of things. It's sort of like The Next Generation vs Deep Space 9 - both are good (DS9 is my favorite Trek, and Sisko is my favorite Captain), but they're good for different reasons. When I was writing Chuck and Gazan, I was expecting TNG, so I'm not too sure how'd they fit into a more DS9 style plot.
If everyone else is down with the idea, then I'll go along, I can adjust my plans for my characters, there's only two of 'em. But I do want to lodge this objection, because who knows, something might come of it.