Human:
The predominant race of the world of Terra Dolor. Humans, or Humes to the Netzi, are also the main controlling race of the world, aside from countries where their numbers are low. The Netzi believe that Humans were the first major race of man. With a maximum lifespan of 150 years (though with the world as it is, most humans are lucky to reach a third of this age), Humans act as the comparative average of the world, with average physical strength, magical strength, dexterity, constitution, intelligence, willpower. Humans have a tendency to be aggressive, and seem the most likely to be violent towards their own race. However, since the end of the Noctorum War 300 years ago, an uneasy peace has reigned in light of the need to be united against the constant threats Terra Dolor presents without men to add to it. Humans have a moderate magic attunement, with 15% of humans capable of using magic. They can potentially use any element, but aside for witches and warlocks, they are restricted to one element each. The four basic are the most common. One out of every 100 magic users (.15% of humans) can use light or dark magic, and one out of every 1000 (.015% of humans) can use celestial or chaos magic.
Elf:
Beings resembling humans but with taller, more slender figures, pointed ears, and skin ranging from tan to brown to grey. Referring to them as Twilis, the Netzi believe the Elves were the result of beings that increased their affinity to the dark nature of the world compared to others. Their lifespans are double humans at 300. Elves tend to be arrogant, believing that the gods crafted them after the humans to work out any kinks from the practice race, and that they are more suited for this world. Many have no shame in proclaiming their superiority. Elves are the most likely to be aggressive to races other than their own, though they can also be aggressive to a certain subspecies of theirs. Compared to humans, Elves have average physical strength, magical strength, and intelligence, below average constitution, and above average dexterity and willpower. Elves have a high attunement to magic, with 30% of Elves able to use magic. 50% of magic users (15% of Elves) can learn a second element, but Elves can only use Fire, Earth, Dark, and 20% of the time (6% of Elves), Chaos magic.
Light Elf:
A subcategory of Elves, Light Elves share the slender frame and pointed ears, but have much fairer skin. Referring to them as Celsies, the Netzi believe that Light Elves came to be from Elves that turned their back on the darkness in favor of order and harmony. Light Elves are, for the most part, looked down on by other Elves, and are subject to prejudice and discrimination. Light Elves tend to be peaceful, though that doesn’t mean they won’t defend themselves, at least against non-Elves. Light Elves have average strength and intelligence, below average constitution and willpower, and above average dexterity and magical strength. They have the same attunement for magic as other Elves, but only learn wind, water, light, and 20% of the time, celestial magic.
The predominant race of the world of Terra Dolor. Humans, or Humes to the Netzi, are also the main controlling race of the world, aside from countries where their numbers are low. The Netzi believe that Humans were the first major race of man. With a maximum lifespan of 150 years (though with the world as it is, most humans are lucky to reach a third of this age), Humans act as the comparative average of the world, with average physical strength, magical strength, dexterity, constitution, intelligence, willpower. Humans have a tendency to be aggressive, and seem the most likely to be violent towards their own race. However, since the end of the Noctorum War 300 years ago, an uneasy peace has reigned in light of the need to be united against the constant threats Terra Dolor presents without men to add to it. Humans have a moderate magic attunement, with 15% of humans capable of using magic. They can potentially use any element, but aside for witches and warlocks, they are restricted to one element each. The four basic are the most common. One out of every 100 magic users (.15% of humans) can use light or dark magic, and one out of every 1000 (.015% of humans) can use celestial or chaos magic.
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Elf:
Beings resembling humans but with taller, more slender figures, pointed ears, and skin ranging from tan to brown to grey. Referring to them as Twilis, the Netzi believe the Elves were the result of beings that increased their affinity to the dark nature of the world compared to others. Their lifespans are double humans at 300. Elves tend to be arrogant, believing that the gods crafted them after the humans to work out any kinks from the practice race, and that they are more suited for this world. Many have no shame in proclaiming their superiority. Elves are the most likely to be aggressive to races other than their own, though they can also be aggressive to a certain subspecies of theirs. Compared to humans, Elves have average physical strength, magical strength, and intelligence, below average constitution, and above average dexterity and willpower. Elves have a high attunement to magic, with 30% of Elves able to use magic. 50% of magic users (15% of Elves) can learn a second element, but Elves can only use Fire, Earth, Dark, and 20% of the time (6% of Elves), Chaos magic.
*****
Light Elf:
A subcategory of Elves, Light Elves share the slender frame and pointed ears, but have much fairer skin. Referring to them as Celsies, the Netzi believe that Light Elves came to be from Elves that turned their back on the darkness in favor of order and harmony. Light Elves are, for the most part, looked down on by other Elves, and are subject to prejudice and discrimination. Light Elves tend to be peaceful, though that doesn’t mean they won’t defend themselves, at least against non-Elves. Light Elves have average strength and intelligence, below average constitution and willpower, and above average dexterity and magical strength. They have the same attunement for magic as other Elves, but only learn wind, water, light, and 20% of the time, celestial magic.
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