X-COM Mission Parameters
Site Recon Mission
Operatio Terror Strike
St. John's Fishing Village, Newfoundland
Date: November 6th, 2018
Time: 2100 Hours
Briefing:
Our sources report a developing incident in Newfoundland, up the coast from St. John's. A fishing village has gone dark; reports from intel sources suggest alien involvement, however, our falling out with the Council has made said Intel somewhat unreliable. Regardless, we should send in a team to investigate the site and figure out what happened.
The fishing village shows no signs of life. The nature of the aliens' involvement is unknown, as is the type and level of resistance. However, as it is unlikely that an entire village worth of people disappeared on their own, the aliens are our best bet. It is quite possible the village was the victim of a mass abduction, as its remote location would result in news traveling slowly from it, but satellite imagery picks up no signs of the pods the aliens normally use.
Extreme caution is warranted. Do not get reckless, as we have practically no idea what to expect.
Number of Soldiers for this Mission:
Ten (10) Soldiers, accompanied by two (2) Legion Troopers, two (2) SHIVs, and One Recon Android
Soldier Names:
Capt. 5 (MSGT) Papadoupolous, Fedor (Shogun) [MEC]*
LT 4 (GSGT) Eva Aegerter (Infantry) [Iron Skin, Adaptive Bone Marrow, Smart Macrophages, Hyper Reactive Pupils, Adrenal Neurosympathy]**
GSGT Mary Thomas (Gunner) [Dextrous Muscle Fibers, Magnified Bicep Structure, and Secondary Heart] (Green Psionic)
GSGT Welles, Wade (Sniper) [Depth Perception]
GSGT Harnet, John (Support) [Neural Dampening]
GSGT Grey, Dorian (Medic) [Iron Skin]
GSGT Brankino, Pastel (Heavy)
GSGT Temple, Sharron (Rocketeer) [Muscle Fiber Density, Depth Perception]
GSGT Krause, Kieran (Engineer)
GSGT Trapp, David (Gunner) [Magnified Bicep Structure]
Legion XVII (Assault Role)
Legion XVIII (Assault Role)
Hover S.H.I.V. Unit 1: "Jabberwock"
Alloy S.H.I.V. Unit 1: "Bandersnatch"
*Squad Leader
**Second in Command
Gear: Players' characters' will be equipped with the following supplies:
- Primary Weapon: Either a Plasma Stormgun, a Plasma Carbine, a Plasma Rifle, a Heavy Plasma Rifle, a Reflex Cannon (Infantry, Assault, Scout, Medic, Engineer), a Plasma Sniper Rifle (Sniper), a Reflex Rifle (Sniper, Scout), a Plasma Novagun (Gunner, Heavy), or a Plasma Dragon (Gunner, Heavy)
(Blaster Launcher for Heavies and Rocketeers, Particle Cannon for MECs, Superheavy Plasma for SHIVs)
- Armor: Banshee Armor, Aegis Armor, Titan Armor, or Seraph Armor (Four Shadow Armors also available)
- Secondary Weapon: Either a Plasma Pistol, a Plasma Mauler, or a Hand Scatter Plasma Blaster (H.S.P.B.)
- Equipment: Two (2) of the following; a medikit, combat stims, alloy plating, reinforced armor, chitin plating, a battle scanner, an AP grenade, an alien grenade, a psi grenade, a smoke grenade, a chem grenade, a ghost grenade, a high-capacity magazine, a targeting module, a mind shield, or an Arc Thrower.
(Chameleon Suit available for Scouts, Shredder Rocket for Rocketeers)
Details:
Elene Exalt has provided us with two of her Legion androids to fill in the role of assault for this mission, as our own numbers in said soldier class are dwindling, and our separation from the Council makes them hard to replace. Legion is a single autonomous A.I., and the androids can be addressed as one, or as Android 17 and 18.
The village, itself is not very large, and will likely not take you very long to traverse. The largest building in it is a lodge near the drop zone on the east side of town. To the north of it are a number of small shanty buildings and sales booths. The booths are still filled with fish, indicating the owners left in a hurry, and the fish are in advanced stages of decay, indicating they have been gone for a while.
On the west side of the village are the docks. They are littered with discarded fish and rods. A number of large fish, and even some medium sized sharks, are on hooks. All appear to be on the brink of falling apart, and are oddly in a greater state of decay then the fish in the booths.
On the far north end of the village is a large docked ship. It fits the description of the St. Anna, a large fishing barge that disappeared a month ago of the coast of Maine, en route to Newfoundland. Approach with extreme caution.
Tactics will be left to the unit leaders, though sticking together is recommended. Take your time, as the is no rush.
Enemies:
Enemy compliment is unknown at this time.
Conditions for Completion:
(1) Investigate the seemingly abandoned fishing village
and
(2) Locate and eliminate any enemy forces
(Mission Parameters subject to change as more information becomes available)
Civilians:
Unknown.
Site Recon Mission
Operatio Terror Strike
St. John's Fishing Village, Newfoundland
Date: November 6th, 2018
Time: 2100 Hours
Briefing:
Our sources report a developing incident in Newfoundland, up the coast from St. John's. A fishing village has gone dark; reports from intel sources suggest alien involvement, however, our falling out with the Council has made said Intel somewhat unreliable. Regardless, we should send in a team to investigate the site and figure out what happened.
The fishing village shows no signs of life. The nature of the aliens' involvement is unknown, as is the type and level of resistance. However, as it is unlikely that an entire village worth of people disappeared on their own, the aliens are our best bet. It is quite possible the village was the victim of a mass abduction, as its remote location would result in news traveling slowly from it, but satellite imagery picks up no signs of the pods the aliens normally use.
Extreme caution is warranted. Do not get reckless, as we have practically no idea what to expect.
Number of Soldiers for this Mission:
Ten (10) Soldiers, accompanied by two (2) Legion Troopers, two (2) SHIVs, and One Recon Android
Soldier Names:
Capt. 5 (MSGT) Papadoupolous, Fedor (Shogun) [MEC]*
LT 4 (GSGT) Eva Aegerter (Infantry) [Iron Skin, Adaptive Bone Marrow, Smart Macrophages, Hyper Reactive Pupils, Adrenal Neurosympathy]**
GSGT Mary Thomas (Gunner) [Dextrous Muscle Fibers, Magnified Bicep Structure, and Secondary Heart] (Green Psionic)
GSGT Welles, Wade (Sniper) [Depth Perception]
GSGT Harnet, John (Support) [Neural Dampening]
GSGT Grey, Dorian (Medic) [Iron Skin]
GSGT Brankino, Pastel (Heavy)
GSGT Temple, Sharron (Rocketeer) [Muscle Fiber Density, Depth Perception]
GSGT Krause, Kieran (Engineer)
GSGT Trapp, David (Gunner) [Magnified Bicep Structure]
Legion XVII (Assault Role)
Legion XVIII (Assault Role)
Hover S.H.I.V. Unit 1: "Jabberwock"
Alloy S.H.I.V. Unit 1: "Bandersnatch"
*Squad Leader
**Second in Command
Gear: Players' characters' will be equipped with the following supplies:
- Primary Weapon: Either a Plasma Stormgun, a Plasma Carbine, a Plasma Rifle, a Heavy Plasma Rifle, a Reflex Cannon (Infantry, Assault, Scout, Medic, Engineer), a Plasma Sniper Rifle (Sniper), a Reflex Rifle (Sniper, Scout), a Plasma Novagun (Gunner, Heavy), or a Plasma Dragon (Gunner, Heavy)
(Blaster Launcher for Heavies and Rocketeers, Particle Cannon for MECs, Superheavy Plasma for SHIVs)
- Armor: Banshee Armor, Aegis Armor, Titan Armor, or Seraph Armor (Four Shadow Armors also available)
- Secondary Weapon: Either a Plasma Pistol, a Plasma Mauler, or a Hand Scatter Plasma Blaster (H.S.P.B.)
- Equipment: Two (2) of the following; a medikit, combat stims, alloy plating, reinforced armor, chitin plating, a battle scanner, an AP grenade, an alien grenade, a psi grenade, a smoke grenade, a chem grenade, a ghost grenade, a high-capacity magazine, a targeting module, a mind shield, or an Arc Thrower.
(Chameleon Suit available for Scouts, Shredder Rocket for Rocketeers)
Details:
Elene Exalt has provided us with two of her Legion androids to fill in the role of assault for this mission, as our own numbers in said soldier class are dwindling, and our separation from the Council makes them hard to replace. Legion is a single autonomous A.I., and the androids can be addressed as one, or as Android 17 and 18.
The village, itself is not very large, and will likely not take you very long to traverse. The largest building in it is a lodge near the drop zone on the east side of town. To the north of it are a number of small shanty buildings and sales booths. The booths are still filled with fish, indicating the owners left in a hurry, and the fish are in advanced stages of decay, indicating they have been gone for a while.
On the west side of the village are the docks. They are littered with discarded fish and rods. A number of large fish, and even some medium sized sharks, are on hooks. All appear to be on the brink of falling apart, and are oddly in a greater state of decay then the fish in the booths.
On the far north end of the village is a large docked ship. It fits the description of the St. Anna, a large fishing barge that disappeared a month ago of the coast of Maine, en route to Newfoundland. Approach with extreme caution.
Tactics will be left to the unit leaders, though sticking together is recommended. Take your time, as the is no rush.
Enemies:
Enemy compliment is unknown at this time.
Conditions for Completion:
(1) Investigate the seemingly abandoned fishing village
and
(2) Locate and eliminate any enemy forces
(Mission Parameters subject to change as more information becomes available)
Civilians:
Unknown.
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