X-COM Mission Parameters
Alien Abduction Mission
Operation: Valkyrie's Charge, March 13th, 2018
Location: 881 Seventh Avenue, New York City, New York, USA
Time: 2200 Hours, Local Time
Mission Details: At 2000 hours in New York City, an alien craft attempted the mass abduction of the attenders of a play at Carnegie Hall. X-COM Interceptors were able to shot the alien craft down, stranding it's invasion party within the building. A mass of NYPD officers and local army officers have surrounded the building, cutting off their escape.
With the alien ship hovering over the music hall, it is evident that the aliens did not send a large number of attackers to obtain their defenseless human prey. We can use this to our advantage. On the other hand, the building has plenty of places for the aliens to hide, so exercise extreme caution. We learned the hard way last time how tricky this enemy can be.
Number of soldiers for this mission: Twelve (12), divided into three groups of four.
Soldier's names:
Pvt. Townsend, Devin
Pvt. Brankino, Pastel
Pvt. Jacobs, Scarlet
Pvt. Harnet, John
Pvt. Summers, Holly
Pvt. Shake, Letz
Pvt. Volodarskii, Harvey
Pvt. Palmer, Ermen
Pvt. Christel, Sylvia
Pvt. Wheeler, Madison
Pvt. Yamazaki, Ryan*
Pvt. Lovikov, Randall
*Squad Leader
Gear: Player's character will be equipped with the following supplies:
- Primary weapon: Either an Assault Rifle, Assault Carbine, SMG, or Battle Rifle
- Secondary Weapon: Either a Pistol or a Machine Pistol
- Equipment: Two (2) of the following; a medikit, ceramic plating, a battle scanner, an AP grenade, a HE grenade, a flash-bang grenade, a smoke grenade, or a High-capacity magazine.
Terrain: All entrances and exits to the building have been secured by local police and soldiers, save for one. After making contact with the civilians outside, your team with enter the building's rear through a sewer entrance.
Setting a charge at the designated point in the sewers, you will find yourself in the piano room at the north end of the buildings basement. Upon exiting, you will find a long hallway before you. On the west side of the room you will find three doors leading to medium sized dressing rooms, as well a fourth door farther down leading to the janitors office/supply room. On the east wall are two more doors leading to dressing rooms, as well as two sets of double doors leading to the north and south side of a rather large room meant for holding theater supplies.
The hallway leads to a turn heading west. This leads to a set of stairs and a small supply elevator leading to the rear of the main stage. The rather spacious stage is blocked from the rear by a large red curtain. The stage has several large, wooden props that can act as hiding spots, but would make for lousy cover as they would likely be destroyed by on or two shots by the aliens weapons.
The chairs throughout the main hall at the base of the stage offer no shortage of low cover, but the only sources of high cover are the support beams along the sides of the room and the two abduction pods that were launched through the ceiling and crashed amongst the seats. There are well over a dozen bodies covered in the green substance, as well as nearly a dozen more corpses covered in plasma burns.
You'll have to use your advantage of surprise to counter the alien's main advantage; the balcony. If need be, engage any aliens up there from below, but considering their height advantage, it would be within your best interest to make it to the entrance hall opposite the stage so you can access the stairs leading to the balcony.
Enemies:
Two units containing three (3) sectiods each
One unit containing three (3) drones
One unit containing a sectoid and two drones
A single sectiod acting a Squad leader. Slightly stronger then the rest, but still a regualar sectoid
Conditions to complete mission:
(1) Eliminating all of the enemies
or
(2) Retreating from the mission site by returning to the dropship.
Civilians: U.S. Army soldiers and NYPD officers can be found on the outside of the building. In addition, there is a single civilian, an actor dresses as a clown, within one of the dressing rooms.
Notes from the Commander:
"We got them right where we want them this time," Bradford says, cautiously optimistic. "And hopefully the element of surprise will be on our side."
"Aye, but we must still be cautious." The Commander stares intently at the hologlobe as it tracks the dropship. Hitting the Comm for the dropship, she says, "Alright, lads and lasses. We have 'em trapped, but a cornered fox can be more more dangerous then a free one. We'll be supporting you from here, sending you floor plans and letting you know what we see on the security cameras that still work. Most of the aliens are clustered in the main hall, so we need to attack from the rear. We'll be using the sewers. Be careful, we don't cameras down there. We know what we're facing now, so I'm looking for zero casualties this time. Make me proud." She exchanges a hopeful look with Bradford, and the pair stand in silence as the ship approaches America's eastern seaboard.
Alien Abduction Mission
Operation: Valkyrie's Charge, March 13th, 2018
Location: 881 Seventh Avenue, New York City, New York, USA
Time: 2200 Hours, Local Time
Mission Details: At 2000 hours in New York City, an alien craft attempted the mass abduction of the attenders of a play at Carnegie Hall. X-COM Interceptors were able to shot the alien craft down, stranding it's invasion party within the building. A mass of NYPD officers and local army officers have surrounded the building, cutting off their escape.
With the alien ship hovering over the music hall, it is evident that the aliens did not send a large number of attackers to obtain their defenseless human prey. We can use this to our advantage. On the other hand, the building has plenty of places for the aliens to hide, so exercise extreme caution. We learned the hard way last time how tricky this enemy can be.
Number of soldiers for this mission: Twelve (12), divided into three groups of four.
Soldier's names:
Pvt. Townsend, Devin
Pvt. Brankino, Pastel
Pvt. Jacobs, Scarlet
Pvt. Harnet, John
Pvt. Summers, Holly
Pvt. Shake, Letz
Pvt. Volodarskii, Harvey
Pvt. Palmer, Ermen
Pvt. Christel, Sylvia
Pvt. Wheeler, Madison
Pvt. Yamazaki, Ryan*
Pvt. Lovikov, Randall
*Squad Leader
Gear: Player's character will be equipped with the following supplies:
- Primary weapon: Either an Assault Rifle, Assault Carbine, SMG, or Battle Rifle
- Secondary Weapon: Either a Pistol or a Machine Pistol
- Equipment: Two (2) of the following; a medikit, ceramic plating, a battle scanner, an AP grenade, a HE grenade, a flash-bang grenade, a smoke grenade, or a High-capacity magazine.
Terrain: All entrances and exits to the building have been secured by local police and soldiers, save for one. After making contact with the civilians outside, your team with enter the building's rear through a sewer entrance.
Setting a charge at the designated point in the sewers, you will find yourself in the piano room at the north end of the buildings basement. Upon exiting, you will find a long hallway before you. On the west side of the room you will find three doors leading to medium sized dressing rooms, as well a fourth door farther down leading to the janitors office/supply room. On the east wall are two more doors leading to dressing rooms, as well as two sets of double doors leading to the north and south side of a rather large room meant for holding theater supplies.
The hallway leads to a turn heading west. This leads to a set of stairs and a small supply elevator leading to the rear of the main stage. The rather spacious stage is blocked from the rear by a large red curtain. The stage has several large, wooden props that can act as hiding spots, but would make for lousy cover as they would likely be destroyed by on or two shots by the aliens weapons.
The chairs throughout the main hall at the base of the stage offer no shortage of low cover, but the only sources of high cover are the support beams along the sides of the room and the two abduction pods that were launched through the ceiling and crashed amongst the seats. There are well over a dozen bodies covered in the green substance, as well as nearly a dozen more corpses covered in plasma burns.
You'll have to use your advantage of surprise to counter the alien's main advantage; the balcony. If need be, engage any aliens up there from below, but considering their height advantage, it would be within your best interest to make it to the entrance hall opposite the stage so you can access the stairs leading to the balcony.
Enemies:
Two units containing three (3) sectiods each
One unit containing three (3) drones
One unit containing a sectoid and two drones
A single sectiod acting a Squad leader. Slightly stronger then the rest, but still a regualar sectoid
Conditions to complete mission:
(1) Eliminating all of the enemies
or
(2) Retreating from the mission site by returning to the dropship.
Civilians: U.S. Army soldiers and NYPD officers can be found on the outside of the building. In addition, there is a single civilian, an actor dresses as a clown, within one of the dressing rooms.
Notes from the Commander:
"We got them right where we want them this time," Bradford says, cautiously optimistic. "And hopefully the element of surprise will be on our side."
"Aye, but we must still be cautious." The Commander stares intently at the hologlobe as it tracks the dropship. Hitting the Comm for the dropship, she says, "Alright, lads and lasses. We have 'em trapped, but a cornered fox can be more more dangerous then a free one. We'll be supporting you from here, sending you floor plans and letting you know what we see on the security cameras that still work. Most of the aliens are clustered in the main hall, so we need to attack from the rear. We'll be using the sewers. Be careful, we don't cameras down there. We know what we're facing now, so I'm looking for zero casualties this time. Make me proud." She exchanges a hopeful look with Bradford, and the pair stand in silence as the ship approaches America's eastern seaboard.
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