X-COM RP THINK TANK (part2)

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MarineAvenger

Operator 21O
Staff member
Alright, guys. I'm off for my vacation down to visit family, so I'm going to be unavailable for collaborations. This may not be the case on the FIRST half of the trip when I get wifi, but no promises.(Told you wrong earlier, the wifi's on the first half of the trip, not the second)

Despite that, I'm going to have a lot of downtime, and as long as I'm allowed to use my parent's labtop or figure out google docs on my tablet, I will become available at brief periods for the first half of the trips.

For the second half, I'm only going to have connection from a phone. That will mean I can participate in conversations and discussion here, but I'm not going to attempt any collabs at that stage. So don't be confused if I'm chatting it up here and not posting anything in the RP sections.

-Travel Day Saturday-
First half of the trip - Sunday-Thursday
Second half of the trip - Friday-Saturday
-Travel Day Saturday-

(Might not be entirely accurate, but I'll update you all if I need to correct myself here)
Have fun!
 

Frostlich1228

Well-Known Member
I just read Atka's post and I found it strange that her psionics worked on the cryssalid.

But it was probably because it was a hologram created by X-Com. We have yet to experience the Cryssalid's Near-Immunity to psionics, so the simulator wouldn't have that information.
 

ZombieSplitter53

Game Master
Staff member
I just read Atka's post and I found it strange that her psionics worked on the cryssalid.

But it was probably because it was a hologram created by X-Com. We have yet to experience the Cryssalid's Near-Immunity to psionics, so the simulator wouldn't have that information.
You bring up a good point. The chryssalids are immune to mindfray, but the soldiers won't know that the first time they use it.
 

Grelite

Well-Known Member
Chryssalids in the game are not immune to physical psionic powers such as Rift, but only to mental ones. Mental powers only work on sentient minds, something Chryssalids are not. I had a more extensive reasoning and analysis of the Chryssalids in the previous Think Tank, but this would be the brief summary.

You bring up a good point. The chryssalids are immune to mindfray, but the soldiers won't know that the first time they use it.

Sure, but Mind Fray isn't really "let's throw some beams out and hope they do something", it's about connecting to a mind and wrecking it.

Edit: Links to older posts of my theories on Chryssalids
Part 1
Part 2
Part 3 (Mostly Meta)
 
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DarkGemini24601

Well-Known Member
Well
Chryssalids in the game are not immune to physical psionic powers such as Rift, but only to mental ones. Mental powers only work on sentient minds, something Chryssalids are not. I had a more extensive reasoning and analysis of the Chryssalids in the previous Think Tank, but this would be the brief summary.



Sure, but Mind Fray isn't really "let's throw some beams out and hope they do something", it's about connecting to a mind and wrecking it.

Edit: Links to older posts of my theories on Chryssalids
Part 1
Part 2
Part 3 (Mostly Meta)
Well, I've been operating under the premise that the outsiders have something akin to a 'mind.' And for things that don't, there's always the telekinetic fields Atka is just starting to put to use. Eventually, those mind fray helixes have the potential to be used like whips or blades, not just mental attacks.
 

Frostlich1228

Well-Known Member
I'm wondering if they are immune in our story. Why were they immune in the game?

I still think it's because the Grunt Cryssalid ( The ones we see in battle) are being controlled by Leader Cryssalid (I imagine these are hold up in the main base) via Psychic powers akin to Mind Meld. That's what makes them almost impossible to MC or Panic because you can't MC a Mind Melded enemy.

You would think the Cryssalid are just instinct driven like other Aliens in the invasion force ( Like Floaters and Mutons) ( Mutons have more a battle instinct and not an animal one if that makes sense :/ ). But if Cryssalid were instinct driven then it would be easy to Mind Control or Panic them, but it's not. The only explanation as to why they cannot be MC'd or panicked has be a form of Mind Melding.

But that's just the short version. Most of you guys have already heard my thoughts on the Cryssalid and i'd hate to sound like a broken record.
 

ZombieSplitter53

Game Master
Staff member
I still think it's because the Grunt Cryssalid ( The ones we see in battle) are being controlled by Leader Cryssalid (I imagine these are hold up in the main base) via Psychic powers akin to Mind Meld. That's what makes them almost impossible to MC or Panic because you can't MC a Mind Melded enemy.

You would think the Cryssalid are just instinct driven like other Aliens in the invasion force ( Like Floaters and Mutons) ( Mutons have more a battle instinct and not an animal one if that makes sense :/ ). But if Cryssalid were instinct driven then it would be easy to Mind Control or Panic them, but it's not. The only explanation as to why they cannot be MC'd or panicked has be a form of Mind Melding.

But that's just the short version. Most of you guys have already heard my thoughts on the Cryssalid and i'd hate to sound like a broken record.
Hmm... maybe the mindless drones aren't effected, but should we find a more intelligent one, like say, a queen...
 

Grelite

Well-Known Member
Well, I've been operating under the premise that the outsiders have something akin to a 'mind.' And for things that don't, there's always the telekinetic fields Atka is just starting to put to use. Eventually, those mind fray helixes have the potential to be used like whips or blades, not just mental attacks.
Sounds like a power different to Mindfray, which is an attack on the mind causing "the target to lose grip on reality" ~ Descriptor of Mindfray.
And I guess I won't mention again why I think Chryssalids would probably not have a central controlling entity, because you guys seem set on having that in there regardless.
 

ZombieSplitter53

Game Master
Staff member
Sounds like a power different to Mindfray, which is an attack on the mind causing "the target to lose grip on reality" ~ Descriptor of Mindfray.
And I guess I won't mention again why I think Chryssalids would probably not have a central controlling entity, because you guys seem set on having that in there regardless.
X-COM game works as a foundation, our own rules on the specifics. Everything is defined ahead of time, and things can't be exactly the same, or it becomes predictable. And as defined in an earlier topic, psionics can be improved on and evolved in our RP.
 

Frostlich1228

Well-Known Member
Sounds like a power different to Mindfray, which is an attack on the mind causing "the target to lose grip on reality" ~ Descriptor of Mindfray.
And I guess I won't mention again why I think Chryssalids would probably not have a central controlling entity, because you guys seem set on having that in there regardless.

Your theory is also very sound and very plausible. But the community decides which one they want to use. :/

I like to use all assets available to help prove my theories because I came to X-Com from Dark Souls, a game where every aspect of it's gameplay, level design, and lore, are meant to be used to discover the mysteries of the game.

Even I will admit that if you ignore X-Com's gameplay, my theory holds no water. But I consider completely ignoring a huge section of what makes the game what it is, doing the game a huge disservice.

Not to mention that it serves no purpose for the developers to even make the Cryssalid Psi Immune. Why stop players of the game from being able to control a Seven Hp creature whose only defining ability, only works on Humans? It just doesn't make much sense to me. :/
 

Grelite

Well-Known Member
Hey, if you can make it work consistently in this RP, I cannot begin to object; I'm all for it. Though I don't agree that change in the attributes of the setting is necessary to keep things exciting (or less predictable), there is no reason it cannot happen.

As for Mindfray evolving into a physical effect, it sounds like a completely and entirely different power. Yes, it could be developed by a user who has mastered Mindfray (letting the physical manifestations of their mental projections become weapons rather than flaws), but as soon as it becomes physical, how is it a Mindfray? I know it's a discussion of semantics and in practice it is redundant, but it has its own classification, closer to the descriptor of Psi Lance - "The ability to manifest pure psychokinetic energy and fire it as a projectile. Extremely draining, and must be strengthened over time." (BTW: Really gotta make that info more findable)

Not to mention that it serves no purpose for the developers to even make the Cryssalid Psi Immune. Why stop players of the game from being able to control a Seven Hp creature whose only defining ability, only works on Humans? It just doesn't make much sense to me. :/
Mind control is temporary, but if you infect an enemy and it pops a Chryssalid that makes a permanent ally. In fact, it makes you a permanent ally for the number of remaining enemies on the field. Come to think of it, I don't know how the game engine treats Chryssalids vs aliens (including other Chryssalids), I don't play MP. They don't pop Chryssalids out of Mutons, right? So maybe they just didn't like how the Chryssalids' gameplay works vs other aliens, not wanting to make the way that works in MP canon.
 
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DarkGemini24601

Well-Known Member
Look,
Hey, if you can make it work consistently in this RP, I cannot begin to object; I'm all for it. Though I don't agree that change in the attributes of the setting is necessary to keep things exciting (or less predictable), there is no reason it cannot happen.

As for Mindfray evolving into a physical effect, it sounds like a completely and entirely different power. Yes, it could be developed by a user who has mastered Mindfray (letting the physical manifestations of their mental projections become weapons rather than flaws), but as soon as it becomes physical, how is it a Mindfray? I know it's a discussion of semantics and in practice it is redundant, but it has its own classification, closer to the descriptor of Psi Lance - "The ability to manifest pure psychokinetic energy and fire it as a projectile. Extremely draining, and must be strengthened over time." (BTW: Really gotta make that info more findable)


Mind control is temporary, but if you infect an enemy and it pops a Chryssalid that makes a permanent ally. In fact, it makes you a permanent ally for the number of remaining enemies on the field. Come to think of it, I don't know how the game engine treats Chryssalids vs aliens (including other Chryssalids), I don't play MP. They don't pop Chryssalids out of Mutons, right? So maybe they just didn't like how the Chryssalids' gameplay works vs other aliens, not wanting to make the way that works in MP canon.
Grelite. I understand your points, and at the very least its a higher, different form of mindfray. That said...

You aren't the GM here. Don't tell us how to write a story you're not even part of for the arbitrary reasons you're giving. Please.
 

ZombieSplitter53

Game Master
Staff member
Hey, if you can make it work consistently in this RP, I cannot begin to object; I'm all for it. Though I don't agree that change in the attributes of the setting is necessary to keep things exciting (or less predictable), there is no reason it cannot happen.

As for Mindfray evolving into a physical effect, it sounds like a completely and entirely different power. Yes, it could be developed by a user who has mastered Mindfray (letting the physical manifestations of their mental projections become weapons rather than flaws), but as soon as it becomes physical, how is it a Mindfray? I know it's a discussion of semantics and in practice it is redundant, but it has its own classification, closer to the descriptor of Psi Lance - "The ability to manifest pure psychokinetic energy and fire it as a projectile. Extremely draining, and must be strengthened over time." (BTW: Really gotta make that info more findable)
I never said that when Mindfray evolves into a physical attack, it will still be called a mindfray, only that the blending of one ability into another is there.

As for the ability to find that information, it will be on the main rule page when it is both finalized and relevant. As I mentioned in that post, I was posting that information a lot earlier then I was intending to. I only introduced it then because people were starting to make speculations and assumptions, and even starting to argue, and I wanted to quell those arguments.

And on the subject of change, I am following the game to a degree, but considering the amount of work I put into this, I think I am entitled to change things every now and then, and try out things that I personally find interesting. No one has gotten on my case about these changes yet (at least no one within the RP itself), but if they do, I'll reconsider my decisions. Until then, I feel I am entitled to take liberties with the source material.
 

ZombieSplitter53

Game Master
Staff member
Next mission set is up. Dual mission type, one escort, one UFO. Madison and Albert get to prove their worth as squad leaders, and we're hoping Raiden can make it past PFC. Got several firsts on this one, first Cyberdisc, first Mechtoid, first Abductor Class UFO. But we also have the first use of a Chameleon Suit, the first deployment of Alloy SHIVs, and the first deployment of a MEC soldier, so we should be in good hands. Let's hope we can bring both Dr. O'Reilly and an Outsider back to base alive.
 
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