Chicken of the Cave
New Member
Why have you not used medkits when you go on missions? It could really help you in the roleplay.
In the wise words of Smash Bros pros... "Just don't get hit." XD... how does taking an item that can prevent your soldiers from dying makes little tactical sense?
I like this strategy.In the wise words of Smash Bros pros... "Just don't get hit." XD
Taking it is fine. Knowing when to use it, now there's the trick. Is it better to save it for later and risk this weaker individual getting shot down, or use it now to save them but risk someone bleeding out later?... how does taking an item that can prevent your soldiers from dying makes little tactical sense?
It is a good strategy if you can make it through xcom without getting hit.In the wise words of Smash Bros pros... "Just don't get hit." XD
Or just take one medic and a lot of guys who can take hits, like a mec with repair servos and damage control.Might I say the best moment is when your best and only medics get shot and has three turns left to life, and noone else in the team has a medkid with them to stabilize... Happends to often, now I never leave base unless there are two medic's or atleast two soldiers have a medkid
On impossible the chance that an alien can one shot you behind full cover while you have over 20hp is very likely, so two medics no lessOr just take one medic and a lot of guys who can take hits, like a mec with repair servos and damage control.
Hey Odd, (probably a dumb question) but for the next Xcom Roleplay can I say my character has battled with Xcom The BureauIs this real?
Hey Odd, (probably a dumb question) but for the next Xcom Roleplay can I say my character has battled with Xcom The Bureau
Yup does that sometimes, really annoying in my opinion...Wow, somehow my email stopped notifying me that people were posting on here.
same hereI just have the subforum on my bookmark toolbar...