Actually speaking of which, I'm interested to get you guys opinion on something. Sorry if it's already been discussed haha
Despite being in a Game Design Course, I'm somehow the only person I know whose actually played both the original X-COM's and the remake, so what did you guys think of the transition between the originals 14 person team, members of which you lost on such a regular basis until they hit Sergeant I used to put stars next to their nickname to label them as cannon fodder... where it felt more like an actual war, taking losses, trying to rationalise numbers ("I lost 12 soldiers, but it was worth it to capture that damn ethereal") to the remakes more ... Special Forces Unit style, where you get slightly more connected to the individual soldiers, can personalise them to be more then just a number.
Personally, I admit I prefer the original, but I love the way that the remake makes you focus on individual units. Like the Sniper/Support/Heavy/Assault system really makes team matching a important part of tactical game play; however I do miss the early-game battles of attrition, and some late-game ones as well ("Damn. Blaster. Bombs.") where you were on the edge of your seat, watching your men get picked off one by one, knowing there is nothing you can do to save them but ignoring the losses and pushing the survivors to complete the objective. Then again I am a little biased towards the original. I'd love to get you guy's opinions though