OOC X-COM Think Tank (part 4)

BlueBead

Member
Alright, that's it. I don't think I'm playing Ironman mode until XCOM 2 gets some of its wacky glitches sorted out.

Has anyone else gotten the glitch yet where with a grenadier as you're trying to select a grenade to throw instead of entering the usual grenade aiming interface your grenadier just auto-launches the grenade at their own feet? No typical friendly-fire warning or anything.

Mission was going fine until my grenadier Christopher Odd did that with an upgraded acid grenade. Blew up himself and two surrounding teammates. Of course, Biggest Booms chose that time to crit two of my units as well. Since Odd blew up his own cover, he got slaughtered next turn. Second soldier that got hit panicked when the acid damage over time ticked and then ran into a heavy MEC's overwatch fire and died. That left me with a corporal sniper I was trying to level up, two specialists with under-leveled guns (a medic and combat hacker), and a ranger. Limped through the mission for a bit, but then my ranger got crit into oblivion from an Archon melee hit. Three remaining soldiers just could not do enough damage to that freaking Archon, and even when they could actually hit the f**ker dodged every single one. Medic goes down. Specialist finally gets a lucky crit and ends the Archon's life.

Came home with 2 out of 6 soldiers and a failed mission objective. Retaliation mission hit immediately afterwards, and I can see "ENEMY UNKNOWN" on the list that I know are Chryssalids. The only squad I could make was made up of 2 mid-tier ranked soldiers, 3 squaddies, and the 1 rookie I was saving for Psi training. I think it's safe to say that this campaign is over.

Funny thing is that even with the Stay With Me perk every single soldier was killed instantly. Makes me wonder what percent chance a soldier actually has to bleed out with and without that perk, because it certainly didn't seem worth the 150 supplies on that mission.

The thing I'm most bitter about is that I was playing video games to try to get my mind off of things. It's becoming more and more readily apparent that my pet hedgehog Hiccup is dying, and I've just been kind of moping around all day.
I think it's time to go watch some TV or something... That's the lowest risk to my emotional state that I can think of at the moment. :/

(On the bright side, that Archon f**ker demonstrated the Sanic glitch to me.)
 

DarkGemini24601

Well-Known Member
Alright, that's it. I don't think I'm playing Ironman mode until XCOM 2 gets some of its wacky glitches sorted out.

Has anyone else gotten the glitch yet where with a grenadier as you're trying to select a grenade to throw instead of entering the usual grenade aiming interface your grenadier just auto-launches the grenade at their own feet? No typical friendly-fire warning or anything.

Mission was going fine until my grenadier Christopher Odd did that with an upgraded acid grenade. Blew up himself and two surrounding teammates. Of course, Biggest Booms chose that time to crit two of my units as well. Since Odd blew up his own cover, he got slaughtered next turn. Second soldier that got hit panicked when the acid damage over time ticked and then ran into a heavy MEC's overwatch fire and died. That left me with a corporal sniper I was trying to level up, two specialists with under-leveled guns (a medic and combat hacker), and a ranger. Limped through the mission for a bit, but then my ranger got crit into oblivion from an Archon melee hit. Three remaining soldiers just could not do enough damage to that freaking Archon, and even when they could actually hit the f**ker dodged every single one. Medic goes down. Specialist finally gets a lucky crit and ends the Archon's life.

Came home with 2 out of 6 soldiers and a failed mission objective. Retaliation mission hit immediately afterwards, and I can see "ENEMY UNKNOWN" on the list that I know are Chryssalids. The only squad I could make was made up of 2 mid-tier ranked soldiers, 3 squaddies, and the 1 rookie I was saving for Psi training. I think it's safe to say that this campaign is over.

Funny thing is that even with the Stay With Me perk every single soldier was killed instantly. Makes me wonder what percent chance a soldier actually has to bleed out with and without that perk, because it certainly didn't seem worth the 150 supplies on that mission.

The thing I'm most bitter about is that I was playing video games to try to get my mind off of things. It's becoming more and more readily apparent that my pet hedgehog Hiccup is dying, and I've just been kind of moping around all day.
I think it's time to go watch some TV or something... That's the lowest risk to my emotional state that I can think of at the moment. :/

(On the bright side, that Archon f**ker demonstrated the Sanic glitch to me.)
Simple solution: don't play Ironman. Fuck Ironman. Play the game the way you'd enjoy it the most, balance challenge with fun. I don't want to play Ironman and I find myself savescumming sometimes just because I don't want to get screwed over for glitches or (as I think in your case it wasn't a glitch but rather a missclick) stupid mistakes that I make when I'm tired or something. Amelia Fishcer doesn't deserve to die to a Sectoid overwatch that I forgot about because it was past 9 after a long day.
 

Dahlexpert

Well-Known Member
Alright, that's it. I don't think I'm playing Ironman mode until XCOM 2 gets some of its wacky glitches sorted out.

Has anyone else gotten the glitch yet where with a grenadier as you're trying to select a grenade to throw instead of entering the usual grenade aiming interface your grenadier just auto-launches the grenade at their own feet? No typical friendly-fire warning or anything.

Mission was going fine until my grenadier Christopher Odd did that with an upgraded acid grenade. Blew up himself and two surrounding teammates. Of course, Biggest Booms chose that time to crit two of my units as well. Since Odd blew up his own cover, he got slaughtered next turn. Second soldier that got hit panicked when the acid damage over time ticked and then ran into a heavy MEC's overwatch fire and died. That left me with a corporal sniper I was trying to level up, two specialists with under-leveled guns (a medic and combat hacker), and a ranger. Limped through the mission for a bit, but then my ranger got crit into oblivion from an Archon melee hit. Three remaining soldiers just could not do enough damage to that freaking Archon, and even when they could actually hit the f**ker dodged every single one. Medic goes down. Specialist finally gets a lucky crit and ends the Archon's life.

Came home with 2 out of 6 soldiers and a failed mission objective. Retaliation mission hit immediately afterwards, and I can see "ENEMY UNKNOWN" on the list that I know are Chryssalids. The only squad I could make was made up of 2 mid-tier ranked soldiers, 3 squaddies, and the 1 rookie I was saving for Psi training. I think it's safe to say that this campaign is over.

Funny thing is that even with the Stay With Me perk every single soldier was killed instantly. Makes me wonder what percent chance a soldier actually has to bleed out with and without that perk, because it certainly didn't seem worth the 150 supplies on that mission.

The thing I'm most bitter about is that I was playing video games to try to get my mind off of things. It's becoming more and more readily apparent that my pet hedgehog Hiccup is dying, and I've just been kind of moping around all day.
I think it's time to go watch some TV or something... That's the lowest risk to my emotional state that I can think of at the moment. :/

(On the bright side, that Archon f**ker demonstrated the Sanic glitch to me.)

I haven't played Xcom 2 in a while, I might have to get back to it.
 

BlueBead

Member
Simple solution: don't play Ironman. Fuck Ironman. Play the game the way you'd enjoy it the most, balance challenge with fun. I don't want to play Ironman and I find myself savescumming sometimes just because I don't want to get screwed over for glitches or (as I think in your case it wasn't a glitch but rather a missclick) stupid mistakes that I make when I'm tired or something. Amelia Fishcer doesn't deserve to die to a Sectoid overwatch that I forgot about because it was past 9 after a long day.

Yeah... that's what I'm thinking of doing next. Just enforce the whole "Only savescum for bullshit" policy. I have no quarrels with the idea of Ironman otherwise (in fact, I quite like it. No temptation to save scum when someone died to totally legit means), but the glitches, man. The glitches are asshats.

I'm still not even sure that was a missclick, though. I had that happen once before when I could savescum, and I could replicate the results. I click the icon of the desired grenade once, and they instantly fire it with no aiming.
 

DarkGemini24601

Well-Known Member
Yeah... that's what I'm thinking of doing next. Just enforce the whole "Only savescum for bullshit" policy. I have no quarrels with the idea of Ironman otherwise (in fact, I quite like it. No temptation to save scum when someone died to totally legit means), but the glitches, man. The glitches are asshats.

I'm still not even sure that was a missclick, though. I had that happen once before when I could savescum, and I could replicate the results. I click the icon of the desired grenade once, and they instantly fire it with no aiming.
Sticky keyboard causing doubleclicks?
 

DarkGemini24601

Well-Known Member
I mean it's possible, but the other incriminating thing is the lack of the usual "This will cause friendly fire. Are you sure?" warning.
Huh. Weird. I only play devil's advocate bc i have never seen that glitch. If you use enter key to do it then it could have flashed by but maybe that is a glitch.
 

BlueBead

Member
Huh. Weird. I only play devil's advocate bc i have never seen that glitch. If you use enter key to do it then it could have flashed by but maybe that is a glitch.

Nope. I click on the icon with mouse. I only really use the hotkeys for numbers 1-4, because those are the keys my fingers can easily get to from WASD. The fact that it was so easily repeatable on that one save of mine was odd too. Like there's some specific scenario that causes it.

I'll have to experiment with purposely "miss-clicking" in various fashions to see if I can replicate it that way.
 

BMPixy

Well-Known Member
Still waiting for mod that replaces soldier models and customization with ponies.

Still waiting...

You probably wouldn't see that kind of mod for quite some time. You'd either have to compromise and put them on their rear hooves or completely redo the models, skeletons, animations, and maybe even the dynamic camera to work with it. And that's not even counting making the models and adding customization options, which means you have to ensure that nothing clips horrifically, nobody accidentally loses limbs, or crashes the game.
 

Frostlich1228

Well-Known Member
You probably wouldn't see that kind of mod for quite some time. You'd either have to compromise and put them on their rear hooves or completely redo the models, skeletons, animations, and maybe even the dynamic camera to work with it. And that's not even counting making the models and adding customization options, which means you have to ensure that nothing clips horrifically, nobody accidentally loses limbs, or crashes the game.

But, one day, we could see it...

I can dream...
 

DarkGemini24601

Well-Known Member
In other news, here's a little breakdown of how I've attempted to buff swords and differentiate their role with that of the shotgun for Liberation of Earth.

Sword
Pros:
-133% Damage as compared to Shotguns, making them have very high raw damage.
-High Critical Chance.
-Can overcome its weakness through synergy with shredder and other armor Damage Reduction stripping effects.
Cons:
-Affected by Damage Reduction doubly (I.E. if a target had 1 DR it would reduce a sword's DMG by 2).
-Requires adjacency to target.

Shotgun
Pros:
-High Damage at close range (a few meters).
-Fairly good aim at even at longer ranges (realistic, not like the way they were in EU. *shudders*)
-If fired at longer ranges it has a narrow cone of damage (not single target once it has a chance to spread).
Cons:
-Damage falls off by roughly 33% at medium range and 66% at long range.
-Armored targets will likely be able to shrug off the lower damage, perhaps even ignore it entirely, at long range, though it can be used to soften up enemies.
 

DarkGemini24601

Well-Known Member
Note: I mention some stats and stuff there, but while that will be on the Enemy Profiles page, you are NOT required to memorize or know ANY of that. It's mainly to give an idea of how tough enemies are, what their abilities are, and so on. I'll handle the nerdy stuff like "did they take enough damage to die or not", and I'll fix any inconsistencies during missions. Just fight to remove ayy as you have in the past.
 

BlueBead

Member
Note: I mention some stats and stuff there, but while that will be on the Enemy Profiles page, you are NOT required to memorize or know ANY of that. It's mainly to give an idea of how tough enemies are, what their abilities are, and so on. I'll handle the nerdy stuff like "did they take enough damage to die or not", and I'll fix any inconsistencies during missions. Just fight to remove ayy as you have in the past.

I was actually just thinking today about how damage is handled in video games vs real life, and how when you step back and try to apply a video game scenario to real life and logic just falls apart.

I was watching one of Odd's latest XCOM 2 videos and watching his Psi Op use Fuse. Like... a grenade just exploded on that officer's belt. A grenade. Literally touching his body. -3 hp... which on Legend difficulty is like 1/6th of his health. ADVENT grenades must be made of diet Coke and Mentos or something, because a real grenade would probably have removed that officer's legs... and maybe the rest of him too.
 

BMPixy

Well-Known Member
I was actually just thinking today about how damage is handled in video games vs real life, and how when you step back and try to apply a video game scenario to real life and logic just falls apart.

I was watching one of Odd's latest XCOM 2 videos and watching his Psi Op use Fuse. Like... a grenade just exploded on that officer's belt. A grenade. Literally touching his body. -3 hp... which on Legend difficulty is like 1/6th of his health. ADVENT grenades must be made of diet Coke and Mentos or something, because a real grenade would probably have removed that officer's legs... and maybe the rest of him too.

True, but sometimes those kind of abstractions are necessary for the sake of processing power - it takes a lot of cycles to simulate that loose bit of shrapnel from that grenade that exploded down the street that punches through your soldier's eye and then makes them a permanent right brain thinker.

... I am also informed that there is also this thing called 'balance' to consider.
 

Taxor_the_First

Well-Known Member
True, but sometimes those kind of abstractions are necessary for the sake of processing power - it takes a lot of cycles to simulate that loose bit of shrapnel from that grenade that exploded down the street that punches through your soldier's eye and then makes them a permanent right brain thinker.

... I am also informed that there is also this thing called 'balance' to consider.
Ah yes, "balance". We have dismissed these claims.

*falls over*


Shitty jokes aside, I chipped in my own epilogue for LoE's prequel. One of my main characters is in it. If you haven't already guessed from their alias in my signature... this'll make it bleedingly obvious that I have trouble making new characters.
And yes this was preplanned. I didn't just throw that in out of nowhere. That'd be rude.
 
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BMPixy

Well-Known Member
So you guys remember when Pixy was talking about toppling Sectopods? Well, in LoE their electropulse ability is only 5 dmg, but it bypasses armor. And guess how much hp humans have? 4. Overkill ded.

Imminent removal of meatforms from personal space.

One, I think you posted this in the wrong thread.

Two, my counterargument -
PLAYSTATION--XCOM%20UFO%20Defense%20_Nov29%2023_39_16.png
 
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