XSDF Planetside Mission
Settlement Defense
Operation Incipient Barricade
System: Dapsilis System
Planet: Forseti
Location: Holem, Skansom
Date: March 26th
Time: 0600 Hours, Local Time
Mission Briefing:
Tandarin Forma Delimore has made its first move against Forseti. We’ve received word that a town along the road southeast of Ailey has come under attack by pirates. Rather than this being an act of terror, however, their intent is more focused and clear. Current intelligence indicates that they are targeting the medium-sized Elerium Processing Plant located there with the intent of stealing the resources contained within the warehouse.
However, we will have to deal with them systematically. We cannot afford to split our squad with current reports pointing to some of the TFD troops on the ground possessing plasma and fusion weapons. The squad will first deal with a diversion the enemy has set up alongside some of the local XSDF security forces: several of the pirate groups are setting fire to or otherwise destroying the housing district and offices located to the right of the plant. Once the situation there is under control, the team can advance to the processing plant, and attempt to stop the enemy forces from getting aware with our E-115.
Central has chosen to send a more skilled team alongside two of our special forces members in order to ensure the mission is a success. This is no training mission for the remaining rookies: the first mission of war is vital, both in regards to the standings of the warring factions and the morale of the troops. It must not end like our previous operation.
Number of Soldiers for this Mission: XSDF Soldiers; Four Groups of Five (5) Holem Security Guards [Alloy Suits, Beam Weapons]
Soldier’s Names:
Strike One (Skyranger Mk. II)
{China, F} LT 5 Wong, Sarah [Sniper] (Mindfray, ESP, Animal Empathy, Imbuing)
{Aetherum} SGT A-635, Gelmados (Telekinetic Field, Blackout, Telekinesis, Psi Inspiration)
{France, F} SPC Page, Télesphora [Scout] (T1 Prosthetic Left Leg)
1{United States, M} SPC Karo, Connor [Infantry]
{Italy, M} SPC Restauro, Nick [Assault] (T1 Prosthetic Legs)
1{United States, M} SPC Wolfe, Thomas [Medic] (T1 Prosthetic Right Arm)
{South Korea, F} SPC Moon, Gi [Medic] (Biokinesis)
{Greece, F} SPC Xanthopoulos, Kiki [Engineer] (Smart Macrophages)
{Nigeria, M} SPC Alamieyeseigha, Onyekachukwu [Gunner]
{India, F} SPC Gopal, Manju [Paratrooper] (Muscle Fiber Density)
{Tamear, M} SPC Lamperouge, Rurūshu [Shadow Operative] (Violet Psion)(T0 Prosthetic Left Leg)
{Ireland, F} PFC O’Brien, Brigid (Aerobic Respiration Boost, Muscular Superstructure (Double-Strength Magnified Bicep Structure and Dextrous Muscle Fibers; cannot be upgraded) (Telekinesis, Pyro-Conjuring, Suggestion, Mind-Merge, Mindfray, Rift)
Cyberdisc One (Gauss Machine Gun)
Drone x3 (Welder ‘Blasters’)
*Squad Leader
Italics are player characters.
Gear: (link)
Terrain:
The district to the right of the storehouses is a planned one. Streets are laid out in a network, having three main roads that run east to west and numerous side pathways that run north to south. The top east to west road will be the primary one the squad will take towards the processing plant, though they may have to take detours to stop pirate forces from laying waste to the area. The landing zone will be just outside of the town through the currently-empty guard station, which we will have clearance to pass through. Beyond there, initially, are residential homes in the gaps between roads and streets, where the arsonists are located, as well as the security forces attempting to combat them. Two of the Buster groups (0, 1 and 3) are responsible for the destruction.
Further inward, there is a first line of defense from the XSDF forces (2 and later 4). The forward troops are set up inside the open-air office buildings where the engineers and workers were before fleeing the enemy before they arrived.
Enemies:
0{The Busters} Five Groups of Five (5) Combat Droids [Ballistic Rifles w/ Alloy-Jacketed Rounds, Phalanx Armor]
1{The Busters} One Group of Four (4) Ardenian Assaults [Gauss Rifles, Basic Power Armor] and Three (3) Balmadaar Infantry [Gauss Heavy Rifles, Aegis Armor]
2{The Busters} One Group of Two (2) Ardenian Assaults [Alloy Cannons, Banshee Armor], Two (2) Ardenian Scouts [Alloy Strike Rifles, Corsair Armor][Magnified Bicep Structure], and One (1) Human Sniper [Gauss Long Rifle, Banshee Armor][T1 Prosthetic Right Eye]
3{The Busters} One Group of Two (2) Human Rocketeers [Gauss Rifles, Aegis Armor; Gauss Rockets] and One (1) Balmadaar Heavy [Gauss Autorifle, Titan Armor; Conventional Rockets]
4{The Shapers} Three Groups of Two (2) Light Floaters [Beam Carbines, Cleric Armor Eq.s][T1 Prosthetic Right Eyes] and One (1) Medium Floater [Pulse Carbines, Seraph Armor Eq.s][L/R T1 Prosthetic Eyes]
5{The Shapers} One Group of One (1) Shaper Engineer [Scatter Blaster, Corsair Armor][T1 Prosthetic Right Arm, T1 Prosthetic Left Hand] and One (1) Shaper Medic [Pulse Stengun, Banshee Armor][L/R T1 Proshtetic Legs]
6{Vanguard of Odin} One Group of:
-One (1) Balmadaar Infantry [Plasma Ravager, Aegis Armor (P1)][Magnified Bicep Structure, -Durable Skeletal Structure][L/R T2 Cybernetic Legs]
-One (1) Replitan Scout [Fusion Quakegun, Corsair Armor (P2)][Hyper-Reactive Pupils, Neural Dampening, Adaptive Bone Marrow T]
-One (1) Balmadaar Engineer [Plasma Rifle, Aegis Armor (P1)][Aerobic Respiration Boost, Muscle Fiber Density, Adaptive Bone Marrow B]
7{Vanguard of Odin} One Group of:
-One (1) Replitan Sniper [Fusion Sniper Rifle, Flash Suit (P1)][Depth Perception, Infrared Vision, Magnified Bicep Structure] [Logic Module]
-One (1) Ardenian Assault [Sunspot Cannon, Aegis Armor (P1)][Neural Feedback, Secondary Heart, Hydothermic Skin]
-One (1) Ardenian Medic [Plasma Carbine, Titan Armor (P2)][Chobham Dermis] [L/R T2 Cybernetic Hands]
Conditions for Completing the Mission:
Note – While we can likely not complete all objectives to their fullest, we should do our best to fulfill objectives 2 and 3 as much as possible.
(1) Elimination or Capture of all TFD forces in the area.
(2) Recovery of any Elerium supplies we can recover.
(3) Rescue of as many civilians as we can manage.
(4) Protection of as much property as possible.
(OR)
(5) Safe withdraw to the Skyranger. (NOT RECOMMENDED: Failure of this mission would not only be a setback and prove disastrous for morale, but would put the XSDF closer to being considered ‘unworthy’ by Trismegistus. If she is as powerful as she has gloated, our chances of victory would be nullified.)
Civilians:
-Numerous townspeople will be caught up in the residential district, so we will need to watch our fire and protect them from the indiscriminate fire of the pirates.
-The engineers and workers from the processing plant seem to have fled their posts from the office buildings, but the rest can be found taken prisoner by the two elite groups of TFD operatives within the plant’s warehouse itself.