DarkGemini24601
Well-Known Member
If anyone had any Cybernetic ideas they could share, but I feel myself and Marine have a rather clever set of ideas going for us.
Cybernetic Enhancements:
Nervous System Implants
OCCIPITAL LOBE can have one of the following:
(Unresearched Cybernetic Enhancement)*
FRONTAL LOBE can have two of the following:
Reaction Time Overclocker - Increases reaction times for quicker response to threats. +1 PER
(Unresearched Cybernetic Enhancement)*
PARIETAL LOBE can have two of the following:
Logic Module - Expands logic capacity of the brain with a computerized addition. +2 INT
Spatial Enhancer – Expands spatial reasoning, making maneuvers in 3D feel more natural. A must-have for anyone involved in space combat.
CEREBELLUM can have one of the following:
Manipulation Receptor - Allows for the attachment of two extra limbs without putting stress on the brain.
SPINE can have two of the following:
(Unresearched Cybernetic Enhancement)*
(Unresearched Cybernetic Enhancement)*
(Unresearched Cybernetic Enhancement)*
Mechanical Limbs
Synthetics (A cybernetic limb with artificial skin covering the metal components. Meant to emulate a normal appendage, not so useful for battle.)
Eye - A synthetic eye.
Arm - A synthetic arm.
Leg - A synthetic leg.
Prosthetics (Tier One: Basic prosthetic body parts that are slightly better than their organic counterparts.)
T1 Arm - A prosthetic arm. +1 strength per limb
T1 Leg - A prosthetic leg. +1 dexterity per limb
T1 Eye - An artificial eye with better sight capabilities. +1 perception per eye
Cybernetics (Tier Two: Advanced cybernetic body parts that are significantly more effective than their organic counterparts.)
T2 Arm - A cybernetic arm with enhanced strength. +2 strength per limb
T2 Leg - A cybernetic leg with enhanced mobility. +2 dexterity per limb
T2 Eye - A cybernetic eye with enhanced vision. +2 perception per eye.
Autonetics (Tier Three: Unresearched)
Cyborg Body Note 1: A T1 limb gives +0.5 CON, a T2 +1 CON, a T3 +1.5. Eyes don’t give extra constitution, but being ‘fully mechanized’ (AKA a MEC Trooper or having all four limbs be mechanical) garners a +1 CON for T1, +2 for T2, and +3 for T3. If the levels are mixed round down to the lowest tier’s bonus.
Cyborg Body Note 2: T1 bodies are like “light” armor, T2 like “medium” armor, and T3 like “heavy” armor.
Attachments
Can attach two of the following, one for each arm:
-Single-Use Med-spray, Single-Use Stim Injector, Single-Use Battle Scanner Launcher, Single-Use Mimic Beacon Launcher, Combat Knife Protrusion, Pistol Protrusion (regular pistol ONLY), Arc Thrower (single-use, but a backup power source would give it an additional charge or two)
Can attach two of the following, one for each leg:
- (Unresearched Capabilities)
Can attach two of the following, one for each arm:
- (Unresearched Capabilities)
Redundancies
(Unresearched)