DarkGemini24601
Well-Known Member
Also, spine uplink A has unlocked the 15th class. Check it out on the lore thread. It's our second cybernetic class. We don't have the IA-S or SIF quite yet, but we'll get there.
XSDF Classes (Part 4)
Domineer (The 15th Class)
Specialist - Ability to mentally direct and coordinate with a robotic unit, effectively meshing their neural patterns with the Bionic Link.
Lance Corporal - Proficiency training in the on-site repair of SHIVs and MECs and training to assist other soldiers in coordinating their efforts on the same foe.
Corporal - Training for better suppression techniques and further training in weapon proficiency.
Sergeant - Increased training and inventory slots for support grenades.
Tech Sergeant - Training in the handling of heat ammo and heat warheads that deal additional damage to robots.
Gunnery Sergeant - Extra conditioning for more efficient performance in heavy armor and training in inventory management so the soldier can carry more equipment.
Master Sergeant - Will receive and be trained to use miniaturized versions of MEC subsystems.
Domineer (The Four Partners)
SHIV (Alloy and Hover) - A miniature robotic tank equipped with a heavy machine gun. They can utilize a weapon attachment, an armor attachment, and a tandem uplink enhancer/booster.
SA-34 Fenrir – A quadrupedal unmanned combat drone with extendable claws for climbing and combat. It has a manipulator claw on its back usable for a chainsaw that can be switched out with a long-range weapon to compliment the model’s springloaded high-frequency knives
Infantry Airframe (C-mu and IA-S) – A modified drone that has an expanded carrying capacity, as well as slots for weapon attachments. A secondary version is slated to be produced later, but for now they have 1 large ‘module’ and two small ‘modules’. The large slot can fit an SMG, Carbine, Rifle, Truncated Shotgun, or Alloy Blade Protrusion, while the small slots can fit a single-use battlescanner, medspray, magnesium flare (a flashbang), and a hacking port. C-mu’s can also have a repair beam as a small item, while IA-S’s can utilize a deployable shadow grenade instead.
SIF - A quadrupedal drone with extendable, treaded legs that it uses to either drive like a tank in its rover mode, or clamp into the ground in barrage mode. Boasting a rather large cannon barrel, this mobile artillery unit is capable of hitting targets either close up or far away while over a large amount of space that if need be, can be used as mobile cover much like the SHIVs. Later variations include more protection and more firepower of varying degrees.
Alloy SHIV
Specialist - Learns how to take accurate shots without moving.
Lance Corporal - Learns how to utilize covering fire.
Corporal - Learns how to take accurate reaction shots.
Sergeant - Acquires a separate layer of armor similar to an impact vest.
Tech Sergeant - Acquires sophisticated repair servos.
Gunnery Sergeant - Learns how to deal slight damage with suppressing fire.
Master Sergeant - Acquires absorption fields to reduce incoming damage.
Hover SHIV
Specialist - Learns how to significantly increase aim and critical chance against airborne targets.
Lance Corporal - Learns how to utilize covering fire.
Corporal - Learns how to take accurate reaction shots.
Sergeant - Learns how to triangulate enemy positions from the Domineer and ally reconnaissance.
Tech Sergeant - Acquires sophisticated repair servos.
Gunnery Sergeant - Learns how to deal slight damage with suppressing fire.
Master Sergeant - Acquires absorption fields to reduce incoming damage.
SA-34 Fenrir
Specialist - Learns how to fight while alone like a lone wolf.
Lance Corporal - Acquires shock-absorbent armor to reduce damage at close range.
Corporal - Learns how to take full advantage of height advantages.
Sergeant - Learns how to dodge attacks with enhanced speed and dexterity with lightning-fast reflexes.
Tech Sergeant - Acquires sophisticated repair servos.
Gunnery Sergeant - Learns how to make use of damage control systems.
Master Sergeant - Learns specialized hit-and-run tactics.
C-mu
Specialist - Learns weapon proficiency.
Lance Corporal - Learns better suppression techniques.
Corporal - Learns how to flush targets from cover.
Sergeant - Acquires an additional large item slot and an additional small item slot.
Tech Sergeant - Acquires sophisticated repair servos.
Gunnery Sergeant - Acquires an additional use out of limited small items.
Master Sergeant - Learns to assess threats and respond offensively.
IA-S
Specialist - Learns weapon proficiency.
Lance Corporal - Learns how to maximize stealth time.
Corporal - Learns how to take full advantage of height advantages.
Sergeant - Acquires an additional large item slot and an additional small item slot.
Tech Sergeant - Acquires sophisticated repair servos.
Gunnery Sergeant - Acquires longer stealth times.
Master Sergeant - Learns to assess threats and respond offensively.
SIF
Specialist - Learns how to effeciently shift between rover mode and barrage mode.
Lance Corporal - Acquires a separate layer of armor similar to an impact vest.
Corporal - Acquires and learns how to utilize HEAT elements in its primary cannon.
Sergeant - Acquires and learns how to use a secondary turret barrel that can fire HE, AP, and EMP rounds.
Tech Sergeant - Acquires sophisticated repair servos.
Gunnery Sergeant - Acquires absorption fields to reduce incoming damage.
Master Sergeant - Acquires and learns how to use a tertiary weapon, a minigun of the highest tech level.