DarkGemini24601
Well-Known Member
Compendium of the Galaxy’s Starships, Part 1
Military Starship Classification
Scout - Small vessels designed for exploration and reconnaissance.
Fighter - Small ships designed for aerial and stellar combat.
Attacker - Small vessels designed for bombing runs or attacking ground troops.
Dropship - Small ships designed for moving small quantities of personal for quick deployment.
Raider - Medium size vessels meant for raids and bombing runs, or moderate troop transport.
Destroyer - Medium size ships meant for aerial and stellar combat superiority.
Supply Barge - Large vessel whose purpose is transporting supplies.
Troop Transport -Large vessel whose purpose is transporting troops.
Battleship - Large ship which can transport troops, supplies, and serve as a capital ship in combat. Comes in regular size, large size (larger than the other 'large' vessels), and a supermassive 'Supra' form.
Civilian Designations
Explorer - Scout equivalent. Sometimes used like cars in space.
Supply Carrier - Supply ship equivalent. Less militarized cargo.
Voyager - Troop transport equivalent. Like a commercial airplane, except in space.
Colony Ship - Large ships the size of regular or large battleships, equipped with plenty supplies, cryosleep chambers, living quarters, and other necessities for starting a colony.
Ship File Template
Name
Class
Manufacturer
Length
Width
Crew Size
Power Source
Average Speed
Maximum Speed
FTL Capable
Cloaking Tech
Weaponry
Armor
Shielding
Addons
Description
XSDF Ship Items
XSDF Ships can make use of addons and items in the same way XSDF soldiers can, though equipment slots are more akin to MEC Trooper suits. Scouts and dropships can have 1 item, light-armored fighters and attackers can have 2 items, medium-armored fighters 3, and heavy fighters /destroyers 4 total items.
Defensive Matrix – A projected distortion field using a vat-grown Silicid to operate a module attached to the starship. Lasts for two minutes and makes the fighter harder to hit, but has a nine minute cooldown for the Silicid to recover.
Tracking Cortex – A psionic device that can be used three times per battle. It fires off a harmless projectile that leaves a psychic signature on the enemy ship, so it can be tracked even when something is jamming radar or obstructing visual confirmation.
Uplink Targeting – A module attachable to the starship, based off Ethereal-designed implants that uses an uplink to the Einherjar’s computers to assist with targeting enemy ships. Will overheat if uses for longer than 3 minutes, and requires a cooldown time of 12 minutes.
(MORE TO BE RESEARCHED ALONG WITH PERMANENT UPGRADES)
Military Starship Classification
Scout - Small vessels designed for exploration and reconnaissance.
Fighter - Small ships designed for aerial and stellar combat.
Attacker - Small vessels designed for bombing runs or attacking ground troops.
Dropship - Small ships designed for moving small quantities of personal for quick deployment.
Raider - Medium size vessels meant for raids and bombing runs, or moderate troop transport.
Destroyer - Medium size ships meant for aerial and stellar combat superiority.
Supply Barge - Large vessel whose purpose is transporting supplies.
Troop Transport -Large vessel whose purpose is transporting troops.
Battleship - Large ship which can transport troops, supplies, and serve as a capital ship in combat. Comes in regular size, large size (larger than the other 'large' vessels), and a supermassive 'Supra' form.
Civilian Designations
Explorer - Scout equivalent. Sometimes used like cars in space.
Supply Carrier - Supply ship equivalent. Less militarized cargo.
Voyager - Troop transport equivalent. Like a commercial airplane, except in space.
Colony Ship - Large ships the size of regular or large battleships, equipped with plenty supplies, cryosleep chambers, living quarters, and other necessities for starting a colony.
Ship File Template
Name
Class
Manufacturer
Length
Width
Crew Size
Power Source
Average Speed
Maximum Speed
FTL Capable
Cloaking Tech
Weaponry
Armor
Shielding
Addons
Description
XSDF Ship Items
XSDF Ships can make use of addons and items in the same way XSDF soldiers can, though equipment slots are more akin to MEC Trooper suits. Scouts and dropships can have 1 item, light-armored fighters and attackers can have 2 items, medium-armored fighters 3, and heavy fighters /destroyers 4 total items.
Defensive Matrix – A projected distortion field using a vat-grown Silicid to operate a module attached to the starship. Lasts for two minutes and makes the fighter harder to hit, but has a nine minute cooldown for the Silicid to recover.
Tracking Cortex – A psionic device that can be used three times per battle. It fires off a harmless projectile that leaves a psychic signature on the enemy ship, so it can be tracked even when something is jamming radar or obstructing visual confirmation.
Uplink Targeting – A module attachable to the starship, based off Ethereal-designed implants that uses an uplink to the Einherjar’s computers to assist with targeting enemy ships. Will overheat if uses for longer than 3 minutes, and requires a cooldown time of 12 minutes.
(MORE TO BE RESEARCHED ALONG WITH PERMANENT UPGRADES)