X-COM RP THINK TANK (part2)

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MarineAvenger

Operator 21O
Staff member
Meanwhile you will never see a picture for Atka and Modya since they have a mix of unique and specific character traits that preclude any matches. :cool:
Modya (Cause Russian):
upload_2015-3-9_1-6-1.jpeg


Atka (Because nothing else comes to mind when I think Inuit):
Katara_Close_Up_by_invisiblejohnny.jpg


(P.S. I am probably going to hell for this.)
 

ZombieSplitter53

Game Master
Staff member
Ah, such fun, playing the 'everything is typed so I don't know if my friends are playing around with each other or arguing' game.
 

Adrammalech

Well-Known Member
Ah, such fun, playing the 'everything is typed so I don't know if my friends are playing around with each other or arguing' game.

That's why I use emoticons for everything! :D Otherwise you wouldn't know if that exclamation mark was general peppiness or violent screams of rage...
 

MarineAvenger

Operator 21O
Staff member
Ah, such fun, playing the 'everything is typed so I don't know if my friends are playing around with each other or arguing' game.
I believe it is a psuedo mix of both. (Don't pay any attention to the knife in Gem's neck, that has always been there and I totally didn't stab him!) :);):(:mad::confused::cool::p:D:eek::oops::rolleyes:o_O:rolleyes::oops::eek::D:p:cool::confused::mad::(;):)
 

DarkGemini24601

Well-Known Member
Important: EXALT Trooper Guide

This will help out for you guys when you're fighting the enemy. I'm not going to designated specific classes because that would take forever, the enemy can be whatever classes you want them to as you encounter them. All I'm specifying is group size and what they contain.

There are four basic types you'll be encountering...

1. Regular EXALT Trooper
-Laser Weaponry (Though it's slightly more powerful than normal due to laser pumpers built-in)
-Phalanx/Carapace Armor
-Basic Gene Mods: Choice of Hyper-Reactive Pupils, Depth Perception, Aerobic Respiration Boost, Adaptive Bone Marrow, Iron Skin, or Smart Macrophages.

2. Elite EXALT Trooper
-Gauss Weaponry
-Banshee/Aegis Armor
-Basic Gene Mods and/or Advanced Gene Mods (More 'superpower'-y things) Includes Muscle Fiber Density, Magnified Bicep Structure, Dextrous Muscle Fibers, Adrenal Neurosympathy, Neural Dampening, Neural Feedback, Secondary Heart, or Bioelectric Skin.

3. Paratrooper (From the Phantom Wings)
-Gauss Weaponry
-Light Armor: Kestrel or Banshee for the grapple + parachute
-Muscle Fiber Density

4. Private Military Contractors (Under Logan)
-Laser Weaponry (Though it's slightly more powerful than normal due to laser pumpers built-in)
-Aegis Armor
-Hyper-Reactive Pupils and Iron Skin

I highly recommend you save this to a notepad or something for use during your part of the mission.
 
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DarkGemini24601

Well-Known Member
And so it begins...regular posts are halted until we repulse the threat and deal with our enemies in EXALT, once...and for all? *glances at Elene with confusion* "Not sure how that factors in..."
 

DarkGemini24601

Well-Known Member
Alright, I hate to be disappointing...but here's the deal:

There are three fronts: the Hangar (1), the Surface (2), and the Forward Guard Station (3)

1 requires DarkGemini, Frostlich and Dahlexpert.
2 requires MarineAvenger, Adrammalech and BMPixy.
3 requires MarineAvenger, DarkGemini, and ZombieSplitter.

Once of us won't be available until really late tomorrow, so we need to take care of the Forward Guard Station today.
1 and 2 don't overlap, so we'll do both of those tomorrow, and then post in the order of Hangar -> Surface -> FGS

Meaning, everyone in the first two, your missions will be worked on Tuesday. Monday will have to be #3.
 
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