Her'es what your boy Gem has for you so far.
Notes:
Bow (front of ship) = Ship North
Stern/Aft (back of ship) = Ship South
Port (left side of ship) = Ship East
Starboard (right side of ship) = Ship West
Invisible Floors are levels that consist of plumbing, electrical wiring, and other underlying functions of the ship. These are accessible through ventilation shafts, service shafts, and service elevators.
Floor 1: Main Bridge
The Command Deck is an octangular room that makes up the majority of the bridge proper. It is the central hub of leadership on the Einherjar. It has upper levels along the walls of the room, where banks of computers are accessed by staff controlling the ship’s functions and monitoring its operation. This can range from commanding weapons arrays, directing shield concentration, monitoring hull integrity, manning communications arrays, checking life support, managing staff activities (civilian or combat personnel), observing sensor data, and so on. The lower banks of computers are for more mundane tasks such as assigning maintenance teams and drones. The other portion of the upper level is the helm, where the ship’s pilots direct the ship’s course and control FTL functions. In the middle of the room there is a raised portion where the commanding officers can give orders and see all the view-screens on the walls and roof.
Off to the right through a door is the Commander’s office, while off to the left is a storage room for a variety of things (mainly for emergency defense), including security weapons and armor, Outsider crystals, and more. The door in the back of the room (relative to the direction of the ship’s bow) leads to an elevator. This first leads down to the wider portion of the bridge.
Floor 2: Bridge Commons
The Bridge Commons consists of several different components. The elevator arrives in a central executive lounge area that has lavish couches, TVs, personal computers, tables for different games, a small bar area (doesn’t actually serve much alcohol due to regulations about command staff drinking), and other amenities. The doors facing ship north and ship south lead into residential sections of the ship.
Facing the bow of the ship is a smaller section devoted to rooms for the ship’s commanding officers and other essential staff. This includes the Commander’s quarters (Room H-1), the First Officer’s quarters (Lieutenant Commander, Room H-2), the Second Officer’s quarters (Central Officer, Room H-3), the Third Officer’s quarters (Field Commander, Room H-4), the Fleet Coordinator’s quarters (Room H-5), the quarters of the Engineering Chief (Room H-6), the quarters of the Head Scientist (Room H-7), the quarters of the head doctor (Room H-8), the quarters of the Chief of Security (Room H-9), the quarters of the Intelligence Correspondent to the Overseer (Room H-10), and a room reserved for any special VIPs (Room H-11). The rooms are organized as such: Rooms H-1 through H-5 on the right, Rooms H-6 through H-10 on the left, and room H-11 at the end of the hallway to accommodate its large size.
Facing the stern of the ship is a larger section devoted to the rooms for the bridge staff, rooms H-12 through H-12 through H-39, organized into two hallways with 6 rooms on either side of each. Each room is meant to accommodate 2 bridge crew members, with two individual beds and furniture slightly above standard issue. To the right and left are rooms with viewscreens out into space, outside of which are three (per side) of the ship’s pulse laser defensive batteries.
(Below Level 2 is piping and such for the residential room showers, toilets, etc. One of many ‘invisible floors’)
Floor 3: Bridge Auxiliaries
The elevator leads down another level to the last floor of the bridge, the Bridge Auxiliaries. The central area has access tunnels and elevators to the subsystems above, as well as some Elerium Obelisk generators that power the bridge (and are both above and below). A door facing ship south leads to a public communications room for contacting Earth and other colonies, as well as the Council. It is also used to monitor the current state of affairs, making it much like XCOM’s Situation Room, right down to an identical name. Facing the other 3 directions are executive holo-rooms for recreational purposes.
(The elevator then goes down the rest of the bridge’s “neck”, where power and other subsystems are stored. It is also here that all the service shafts connect. With the right authorization, the elevator can be stopped on this “Floor 3.5” where the ship’s maintence drones come to roost along the high walls laden with charging ports. Engineers that visit here for any repairs the drones can’t do for each other get around using service elevators to catwalks, and typically come equipped with jetpacks or grappling hooks… just in case.)