X-COM/XSDF RP THINK TANK (part3)

DarkGemini24601

Well-Known Member
So you guys know how sometimes you want to write something, but you don't have time? And then while you're not having time, you think of more things you want to write, and then when you do have time, you can't stop switching between what you have and what you want to do? And then you just wind up writing and then wanting to write more but not having time to write which gives you more time to write things you haven't finished? WELCOME TO MY WEEK. And with that in mind, I submit my three-post catch-up post, featuring 80% of my entire cast.

Things that I know will be brought up immediately that I can allay:
1. The dates progress to the point we're at now, it's not all super behind.
2.
The private call was cleared by Gem.
The post was good, but...

I uh... thought I told you the relays aren't psionic, Ramma.
 

DarkGemini24601

Well-Known Member
You did, and I remembered halfway through and tried to remove the references. Where does it say it is?
When Taoming and his associate are basically talking over a mixture of telepathy and a dreamscape. That should just be normal dialogue. Whenever hyperwave communications have been shown (and this applies to any relay, so if his associate was on the move that doesn't make sense) it's like calling from a stationary cell phone or stationary (high def) webcam.
 

DarkGemini24601

Well-Known Member
How would there be a "webcam" display if there's nothing about mental imagery in it? Where's the camera?
...what in the world are you talking about?

Let me explain further, since you're not understanding. Hyperwave relays send messages through hyperspace. Smaller things move faster, and since hyperwave relays can only open a rift large enough to send data through, it travels at insane speeds, hence how conversations happen in realtime.

The relay is in the center of the room, as I told you. Individual terminals have speakers and video screens and cameras. The data is transmitted between terminals, and you communicate as if you were doing so over the internet. Hyperwave relays have absolutely nothing to do with mental communication or psionics, not in their basic form. (Which is what the military uses).
 

MarineAvenger

Operator 21O
Staff member
...what in the world are you talking about?

Let me explain further, since you're not understanding. Hyperwave relays send messages through hyperspace. Smaller things move faster, and since hyperwave relays can only open a rift large enough to send data through, it travels at insane speeds, hence how conversations happen in realtime.

The relay is in the center of the room, as I told you. Individual terminals have speakers and video screens and cameras. The data is transmitted between terminals, and you communicate as if you were doing so over the internet. Hyperwave relays have absolutely nothing to do with mental communication or psionics, not in their basic form. (Which is what the military uses).
So a Relay basically acts like as a wireless telephone pole in space, correct, where it connects devices to one another using a stream of data? (Or is my anaology wrong?)
 

DarkGemini24601

Well-Known Member
So a Relay basically acts like as a wireless telephone pole in space, correct, where it connects devices to one another using a stream of data? (Or is my anaology wrong?)
A relay is a wireless telephone pole through hyperspace that connects devices through a stream of data. That sums it up perfectly, thank you.

I know it being a glorified cell phone (except it can't be scaled down that much... yet) isn't super interesting, but I like it that way. It's simple and easy to understand. Psi tech is more complex.
 

MarineAvenger

Operator 21O
Staff member
A relay is a wireless telephone pole through hyperspace that connects devices through a stream of data. That sums it up perfectly, thank you.

I know it being a glorified cell phone (except it can't be scaled down that much... yet) isn't super interesting, but I like it that way. It's simple and easy to understand. Psi tech is more complex.
Glad I could help. I usually try to find zee most zimple zings in most zituations.
 

ZombieSplitter53

Game Master
Staff member
A relay is a wireless telephone pole through hyperspace that connects devices through a stream of data. That sums it up perfectly, thank you.

I know it being a glorified cell phone (except it can't be scaled down that much... yet) isn't super interesting, but I like it that way. It's simple and easy to understand. Psi tech is more complex.
At least it's unified. As much as I loved Star Trek, they were never very consistent with space communication. Sometimes they could communicate with Earth in real time, sometimes they had to send messages back and forth.

Were they... farther from Earth during the latter times?

What's the range of the communication equipment?

Why does it work in real time between what must be a fairly long range, then need messages?

If it has such a long range, why are there times when messages take nearly a week to get back and forth?

If they used a wormhole in Voyager to communicate over 60000 light years, why couldn't they do that in Federation space?

If the Borg failed to change the history of Earth by going back to the past and sending a signal to the Borg of that time to assimilate the Earth in the past because the Enterprise-E just happened to be within range to follow the Borg Sphere back in time through its wake... why didn't they simly try to go back again! Was that the ONLY time traveling vessel, because they don't even explain how they got it! The Enterprise doesn't even question it!!!

...wait... I don't think that last question has anything to do with the others.
 

BMPixy

Well-Known Member
At least it's unified. As much as I loved Star Trek, they were never very consistent with space communication. Sometimes they could communicate with Earth in real time, sometimes they had to send messages back and forth.

Were they... farther from Earth during the latter times?

What's the range of the communication equipment?

Why does it work in real time between what must be a fairly long range, then need messages?

If it has such a long range, why are there times when messages take nearly a week to get back and forth?

If they used a wormhole in Voyager to communicate over 60000 light years, why couldn't they do that in Federation space?

If the Borg failed to change the history of Earth by by going back to the past and sending a signal to the Borg of that time to assimilate the Earth in the past because the Enterprise-E just happened to be within range to follow the Borg Sphere back in time through its wake... why didn't they simly try to go back again! Was that the ONLY time traveling vessel, because they don't even explain how they got it! The Enterprise doesn't even question it!!!

...wait... I don't think that last question has anything to do with the others.

Also remember that it's possible to travel back to the 80s by flying around the Sun at Warp 9, and this is never used outside of The Journey Home.
 

DarkGemini24601

Well-Known Member
Base Access rules are going to be updated. No longer are they a copypaste from last season. Still need to list individual floors, but enjoy this for now.

Base Access:

General Notes

Maintenance tunnels and elevators are accessible only to authorized Engineers. The same goes for anywhere they lead, like room generator/gravity chambers.

Authorized personnel means if you received permission from security or an officer of some sort (chiefs of staff are technically officers) to go on that floor. Though it would have to be a relevant officer (for instance, a scientific head can't authorize you to go in the main generator room). High-ranking personnel can often go wherever they'd like as long as they don't abuse their privileges.

Note that certain rooms fall under common sense outside of the 'blanket' floor access rules. For instance, a soldier would probably get in trouble for snooping around in the meat freezer. Just order the food like a normal person, por favor. If you have a question about a specific room, please ask. All Engineers is different from Engineers, the latter meaning ones that have a reason to be on the designated floor.

Maintenance Staff have access to pretty much anywhere they're needed. They consist of two packs of Bajir, a handful of humans, and hundreds of repair drones.

Access by Floor (Bolded Floors indicate ones that aren't general access)

Floor 1: Main Bridge (Bridge Staff and Authorized Personnel ONLY)
Floor 2: Bridge Commons (All Staff Members, especially since the chief staff often have visitors to their rooms for discussions)
Floor 3: Bridge Auxiliaries (Bridge Staff and Authorized Personnel ONLY)
Floor 4: Hangars and Ship Construction (Engineers and Authorized Personnel ONLY)
Floor 5: Training Facilities (All Staff Members and Guests)
Floor 6: Recreational and Exchange Facilities (All Staff Members and Guests)
Floor 7: Scientific Laboratories (All Scientists and Authorized Engineers and Doctors)
Floor 8: Engineering Bay (All Engineers and Authorized Scientists and Doctors)
Floor 9: Medical Ward (All Staff Members and Guests)
Floor 10: Data Storage and Access (All Staff Members)
Floor 11: Refugee Quarters and General Staff Quarters (All Staff Members and Guests)
Floor 12: Medical and Maintenance Staff Quarters (All Staff Members and Guests)
Floor 13: The Barracks (Soldiers, Security, Pilots, and Authorized Personnel)
Floor 14: Scientific and Engineering Staff Quarters (All Staff Members and Guests)
Floor 15: Agricultural Center (All Staff Members and Guests)
Floor 16: The Brig (Soldiers, Security, and Authorized Personnel ONLY)
Floor 17: Cargo Hold and Secondary Hangar (All Staff Members)
Floor 18: Secondary Generator Room (Engineers and Authorized Personnel ONLY)
Floor 19: Engine Room Access (Engineers and Authorized Personnel ONLY)
"Floor Twenty": A large empty space beneath the constructed portions of the ship. (All Staff Members and Guests unless instructed otherwise)

Specific Rooms of Note

F1: Don't go into the defense storage room unless we're under attack.
F2: Don't go into anyone's room without permission (doors have an electronic lock and a physical lock). This applies to all floors with personal quarters.
F3: Situation Room is for officers only.
F4: Don't go in the munitions storehouses without a reason.
F5: Holo-Room 4 is primarily for soldier and security training.
F6: Communications Room requires appointments. Calls are monitored and recorded.
F10: This is an important one. The Records Room is accessible to Authorized Personnel ONLY. That room is the only one on this floor that actually stores sensitive XSDF data.
F16: Soldiers are sometimes assigned to security detail on this floor, but otherwise should have a reason to be down here, be it a visit or otherwise, and it needs to be approved first.
F20: There's nothing dangerous here since it's just a big, open space. That's why its general access. If construction is taking place that label is lifted, however.
 

DarkGemini24601

Well-Known Member
Btw, if I had to pick the biggest floor, it's Engineering. Engineering is fucking humongous because of the big construction bay, and the fact that our robots and cybernetics are stored there.
 

DarkGemini24601

Well-Known Member
And here is what to expect from the posts that will go into detail about the ship's layout.
Specific Rooms by Floor

Floor 1: Main Bridge, Commander's Office, Miniature Armory
Floor 2: Executive Lounge, Wing H
Floor 3: Situation Room, Executive Holo-Rooms
Floor 4: Hangars A, B, C, D, and E; Munition Storehouses and Addon Storehouses
Floor 5: Holo-Rooms 1-4, Gyms 1-3, Natatorium (indoor pools)
Floor 6: Department of Acquisitions, Public Communications Room, Staff Lounge and Bars, Mess Hall, Food and Water Storage
Floor 7: Main Laboratory, Weapons R&D, Armor R&D, Equipment R&D, Biology Section, Genetic Labs, Psionic Labs; Main Generator Room (Top)
Floor 8: Main Engineering, Cybernetic Lab, Robotics Lab, Aerospace Workshop, Vehicular Workshop, the Foundry; Main Generator Room (Middle)
Floor 9: Central and Terminal waiting rooms, Doctor's Offices, Disease Treatment Center (DTC), Psychiatry Ward, Biomedical Lab, Emergency Rooms (ER), Soldier Patch Center (SPC), Stasis Chambers
Floor 10: Records Room, Main Computer Room, Secondary Computer Rooms, Backup Computer Rooms
Floor 11: Wing E and Wing G
Floor 12: Wing F
Floor 13: Morale Officer's Office, Officer Training School, Combat Staff Lounge and Bars, Shooting Range, The Armory, Wing C and Wing D
Floor 14: Wing A and Wing B
Floor 15: Agricultural Gardens
Floor 16: The Brig (Cells and Special Containment Facilities)
Floor 17: Main Cargo Hold, Hangar F
Floor 18: Numerous Backup Generators (All in one vast room)
Floor 19: Secondary Cargo Hold
Floor 20: Massive Empty Space (Not outer space, mind you)
I realize Wing F gets skipped. The... The builders had a disagreement, okay! (Actual Reason: I called the wing with the medical staff Wing F. I'd rather make this look slightly wonky than edit existing content.)
 

BMPixy

Well-Known Member
And here is what to expect from the posts that will go into detail about the ship's layout.

I realize Wing F gets skipped. The... The builders had a disagreement, okay! (Actual Reason: I called the wing with the medical staff Wing F. I'd rather make this look slightly wonky than edit existing content.)

9612a6cd64fe89d6efe9734320d136ff.jpg
 

Dahlexpert

Well-Known Member
Ok guys this random for me, i'm working on some things with Cassia to change her personality which makes scene to only her and no one else. I'm also working on how to make Noire more well rounded, not only with her class but talking in general. also i'm getting tired of using Van Dam as a tribal name so i'm going to be giving them a tribal name that't kinda what I've been doing for the past few days.
 
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