Quick question to everybody, I seem to be really under informed and to lazy to check on classes or weapons. Currently in my story I have a team or 6 characters. I'm still undecided on some of the weapons choices and classes but I have gottan the basics settled. Tank, Archer, Mage, Rogue. However I think there is way more. So I would love to ask your guys knowledge on all kinds of classes and weapons. AND What kind of combination you would personally choose. And what kind of unnatural combination you would pick. (By unnatural I'm talking about something like a mage with a spear for example.) Would really love to see with what kind of stuff you guys come up with. ^^
I do have a bit of knowledge regarding homebrew, so I'll rattle off some relevant knowledge here. Generally, you tend to have three 'basic' classes: fighter, rouge, mage. From there, you can subdivide and mix-and-match. For instance, you can take the fighter and split them off into barbarians or sentinels or whatever, or merge them with mages to get spellswords and paladins and whatever else, depending on how much of each you put in them. You could also mix all three, and get something like a bard or a ranger or a cleric or whatever.
Basically, an easy way to do this kind of thing is ask yourself what you want them to be able to do, then you mix/specialize the three basic classes (with different fluffed power sources) to get what you want.
As for what kind of odd combinations I'd go for? I'd probably go for stuff like, sentinels (who typically use pole-weapons to defend large areas around them), dark assassins (rouges who know a handful of spells to get to their targets and get away), slayers (fighters specialized in fighting things much, much, larger than them), and bards (the spoony bastards).