X-COM/XSDF RP THINK TANK (part3)

Frostlich1228

Well-Known Member
Well, here it is. :p

Name: James August Delanor
Nickname: 'Fancypants'
Title/Role: Soldier, Engineer.
Age: 24 (Appears 21)
DoB: April, 1st, 2020
Sex: Male
Place of Birth: Newport, Wales.
Nationality: White/Welsh.
Height: 6'2"
Weight: 158
Hair Color: Dark Brown.
Hair Style : Slicked down, Average mens hair parting to the right.
Hair Length: Short-Medium, to the base of skull.
Eye Color: Green
Immediate Family: Mariella Delanor, Mother, 57. William Delanor, Father, 63. Maria Delanor, Sister, 23. Camille Delanor, Sister, 26. Christopher Delanor, Brother, 25.

Place of Residence before XSDF: Westly Living Center, Luna.

Appearance: James has a fairly standard build for a man his age, skinny but lean. He enjoys taking care of his appearance, therefore he always tries to keep himself looking like an interview at the job of his dreams is just around the corner by constantly styling his hair and wearing slick suits whenever he can. You can almost always find James with a pink streak through the left side of his hair, he prefers to wear this as often as he can as he feels that it shows off his confidence.

Personality: Fancypants is confident in his skills as an engineer. While he often talks a big game about his abilities, unlike some, he isn't exaggerating and he certainly isn't afraid to prove it. Growing up a normal person in a family of all psions has made James quite the socialite, not only because he enjoys it but also to help him stand out amongst his shyer siblings. He enjoys talking to people that share his interests, and if they don't, he can more than fill that time blabbering on about them in a hour long, one-sided conversation. James is rarely serious, even in the face of danger, cracking jokes and other sarcastic comments to help himself calm down and try to raise his own morale, often though, this tends to raise the morale of his teammates as well, or simply outright annoys them, James says it's about half-and-half. Fancypants has a quick mind, while this can help him learn quickly and come up with an idea on the fly, it can also make it hard for him to sleep, focus on something for a decent length of time, and also forces him to write his ideas down in a notebook so he doesn't lose them. James tends to get frustrated when he meets someone better than him, whether on the field or in the labs, and causes a growing, silent resentment to build up, as well as a need to try and outdo them. This need to be better can as has gotten James in a few bad situations, but his skill in battle and his technical expertise more than make up for this showoff-y-ness.

Biography: Fancypants grew up in Newport Wales, born in the post war baby boom. His parents owned a popular fishing company that netted them a sizable profit. They were also the head of one of the biggest boating clubs in the city, enjoying yacht rides and races with good friends. The Ethereal-Subjugation war put a screeching halt to their club and seriously cut into their annual income, but they survived thanks to money they saved in advance. In the middle of a war and the terror of the Ethereal attacks a constant threat, Mariella and William considered their situation with only a single young daughter to carry on their name, and decided to expand their blood line by having three more children. Their names were Christopher, James and Maria. In 2023, with the war only a few years past, the family used their money to head to Exalt Enterprises HQ to test themselves and their children for psionic potential, believing that psionic ability would elevate their status even more. The results of the testing came back Positive for both Mariella and William, along with all their children, all, except for James. James grew up being envious of his siblings abilities even though they never held this over his head or acted superior to him. James constantly tried to outdo them with little success, even intentionally acting much more friendly around guests and other people to help himself stand out from his introverted siblings, but mostly failed, still being much less capable than the rest of his family. He has almost given up on the idea of beating them, that was until he discovered his talent for computers and robotics in high school, something none of his family could even hope to wrap their heads around. James embraced this talent, taking it all the way to college to get his masters degree in engineering and robotics. After finishing school, he had heard from his parents that his brothers and sisters had left to study and perfect their psionics at an institute for gifted youngsters on Luna. Not about to let his siblings get the better of him, Fancypants also took a shuttle to Luna, being invited to work on Luna build rovers and other automated exploratory vehicles that set out to examine planets for habitable conditions and stayed at a large living complex known as Westly. James eventually got bored of this life however, and set his eyes on something more exciting, something that would make him even more well known, that's when he found XSDF. Knowing the fame that members of the XSDF get from those back on earth and all the dangerous, mysterious races that they get to uncover, James quickly joined on as a field engineer, as the front line seemed the best place for his knowledge of drones and mechs to be.
 

Taxor_the_First

Well-Known Member
Been no reason for me not to. Friendly community, place for me to write and have it critiqued, what's there not to stick around for?
 

DarkGemini24601

Well-Known Member
Nice, how was it? Did they tell you a bunch of lies of how evil the germans are? Kidding aside I'm really curious :3
Nah, there was no real German bashing, there usually isnt from educated historians. It was meaningful and interesting to learn about the tactics of both sides and the events orside. Either side's control that influenced the battle, like weather.

I learned something about Paratroopers that will be relevant to Hermes later, even if our pratroopers arent the conventional sort. They're more... aerotroopers.
 

PrismaCube

Well-Known Member
Nah, there was no real German bashing, there usually isnt from educated historians. It was meaningful and interesting to learn about the tactics of both sides and the events orside. Either side's control that influenced the battle, like weather.

I learned something about Paratroopers that will be relevant to Hermes later, even if our pratroopers arent the conventional sort. They're more... aerotroopers.

That is rare to see, no bashing on the Germans when it comes to WWII.
One day I will go to the Normandy too, I envy you ^^
 

MarineAvenger

Operator 21O
Staff member
Nah, there was no real German bashing, there usually isnt from educated historians. It was meaningful and interesting to learn about the tactics of both sides and the events orside. Either side's control that influenced the battle, like weather.

I learned something about Paratroopers that will be relevant to Hermes later, even if our pratroopers arent the conventional sort. They're more... aerotroopers.
I think of pseudo ODST guys with jetpacks.
 

DarkGemini24601

Well-Known Member
I have my main character intros nearly done and hopefully i can wrap up the other two soon that include 3 total characters. That will just leave vindicta with marine and Addington (which will be short)
 

Adrammalech

Well-Known Member
I'm bored waiting, so here's another bio :eek:

// EXTRATERRESTRIAL XSDF ENLISTMENT //


Name: Khorochar
Age: 60 Human Years (1983)
Birthplace: Tau Ceti 3
Residence: Siberian Wilderness, Russia, Earth
Type: Balmadaar Male
Marital Status: Widowed (equivalent)
Languages: Balmadaar, Russian (intermediate), English (basic)
Hair: None
Eyes: Black
Height: 257cm
Weight: 194kg

Preferred Designation:
☐ Luna
☐ Adamantem
☑ Megha
☐ Novum/Progressus
☑ Forseti

Background: One of Earth’s first intergalactic immigrants, Khorochar was one of a couple dozen Balmadaar who moved into the unforgiving and unsettled Siberian wilderness, their affinity for survival and strength allowing them solitude away from whatever was haunting them. Khorochar was an intertribal diplomat on his homeworld, working for his mate, the chief of his clan. His mate and several close friends were murdered in their homes by a separatist attack in 2023, and unable to handle the constant reminders around him, fled his homeworld in a quest to forget. He moved to Earth and found the tundras of Siberia, building a shelter in the most unrecognizable place he could find. Over his time on Earth, Khorochar’s wounds healed. Settling alone was a sufficient distraction, each day spent gathering, building, hunting, and cooking for months with little time to stand idle and think.

As the sting of his loss subsided, Khorochar began trekking across the tundra, meeting other Balmadaar and humans, cooperating and trading with them where he could, using his old diplomatic wiles. On one expedition, he happened upon a seemingly man-made crater, holding the charred remnants of some kind of facility. Walking through the alloy husk, he learned of XCOM – a warrior clan he had heard of in whispers following their emancipation from the Ethereals – and took up a zealous curiosity of it. Feeling a need to reclaim a sense of adventure once more, he enlisted in XSDF, their successor, wanting to see what the organization looked like and fought in the modern day.

Skills and Assets: Well over eight feet and 400 pounds, Khorochar’s most obvious asset is his strength, able to lift and throw things even gene-modded humans might struggle with. His time on both the Balmadaar homeworld and Earth’s Siberia suit him for any environment, making him a good worker for more naturally unfriendly areas near colonies. Khorochar is also quick for a Balmadaar, capable of more nimble movements than expected of one of his kind. It is recommended he be put in a colony where his skills can be put to use out of combat, such as the docks of Megha or the mines on Forseti.

Personality: Like many Balmadaar, Khorochar speaks bluntly and quickly, unconcerned with flowery or assuring language. He is still somewhat of a loner, however, and his time separated from communal societies has left him more curt and awkward than he might have been before. Still, he is an intelligent being in both experience and logic, as expected for a former advisor and diplomat to a leader. He honors XSDF (which he still refers to as ‘XCOM’) greatly, having walked through the remains of their old base and seen remnants of the long war and devastating strike they survived. He is unwilling to talk about his past, which is quite blameless considering his loss and likely enslavement by the former Ethereal regime.

Appearance: Khorochar has red skin with deeper red tribal tattoos around his body, which holds the Balmadaar’s traditional massive muscle structure and naturally armored skin. The Ethereal’s assistance allowed for the gas-mask like aperture and eye enhancements to be removed, returning his countenance to a smoother crown, softer eyes, a flat center of the face only broken by nasal slits, and a normal-looking mouth with primate-like teeth. That said, much of his face is still wrinkled and scarred from experimentation and age, and his ability to intimidate a man easily is probably still well intact.
 
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