DarkGemini24601
Well-Known Member
Current Einherjar Status
Diagnosis Date: April 22nd
[Square Brackets] are for clarification of previous text.
{These Brackets} are for defining items of interest.
Research =
Weapons R&D, April 20th -> Compact Coolant Systems Completed. Plasma Ravagers [MEC Weapon] available for manufacture and MEC Troopers now have access to an item called a "Plas-Helium Capacitor".
{Plas-Helium Capacitor - Contains supercooled Liquid Helium that allows for MEC weapons to use the Suppression ability.}
Armor R&D, April 20th -> Personal Shields Level 1 Completed. P1 attachments for armor are now available for manufacture. [They do not require an item slot]
Equipment R&D, April 19th -> Damage Reduction Techniques Completed. Impact Vests and Breaching Nozzles now available for manufacture.
{Impact Vest - Special armor plating that reduces any damage from direct hits to the torso by 1/4, and by 1/2 if the wearer is within 2 meters of the enemy.}
{Breaching Nozzle - Bypasses 1 'tier' of armor resistance normally, 2 'tiers' of armor resistance if within 5 meters of a target.}
Psionic Labs, April 15th -> Advanced Psionic Armor Completed. Vortex Armor now available for production.
{Vortex Armor - Heavy armor that increases the will and psionic prowess of the user. +3 CON, +3 WIL}
Gene Labs, April 15th -> SMART Capabilities Completed. Unlocked the Smart Respiration, Smart Lungs, and Toxin Bulwark genetic modifications.
{BRAIN STEM: Smart Respiration – In the event that breathable air is not available, the brain stem passively shuts off breathing and assists the body in conserving oxygen.}
{LUNGS: Smart Lungs - The lungs can collate foreign chemicals easier and eject dense gasses, toxins, and carcinogens in moderate amounts.}
{LIVER: Toxin Bulwark - Enhances the liver’s detoxification capabilities, not only protecting against artificial poisons but also preventing atmospheric poisoning from gases that would kill a normal person.}
Gene Labs, April 22nd -> Skeletal Endurance. Unlocked Sturdy Bone Structure and Flexible Bone Structure.
{Sturdy Bone Structure – Hardened bones are harder to break, drawing from a mixture of alien skeletal structures such as the Balmadaar and improving upon them. +2 STR}
{Flexible Bone Structure – Flexible bones offer a wider range of mobility, drawing form a mixture of alien skeletal structures such as the Replitans and improving upon them. +2 DEX}
The Foundry, April 14th -> Tactical Rigging Completed. [Extra misc/handheld slot for all regular soldiers. Extra inventory slot for MEC Trooper Armors]
The Foundry, April 21st ->Helmet Improvements [Nanoweave padding within all helmets increases likelihood of surviving headshots, and additional systems improve vision in low light, fog, and other weather conditions]
Cybernetics Lab, April 16th -> Cranial Upgrades Completed. Unlocked Occular Receptor and Spatial Enhancer cybernetic enhancements.
{Occular Receptor - Allows for the attachment of two extra visual receptors without putting stress on the brain.}
Spatial Enhancer – Expands spatial reasoning, making maneuvers in 3D feel more natural. A must-have for anyone involved in space combat. +1 PER}
Robotics Lab, April 16th -> SA-34 Fenrir prototype approved, model available for manufacture.
{SA-34 Fenrir - A quadrupial unmanned combat drone with extendable claws for climbing and combat. It has a manipulator claw on its back usable for a chainsaw that can be switched out with a long-range weapon to compliment the model’s springloaded high-frequency knives}
Production =
Main Engineering by April 22nd -> The following weapons, armors, and equipment items were produced:
Weapons:
-Production of Gauss and Pulse Weaponry for Forseti Security is in progress.
-Production of Banshee Armor, Corsair Armor, Aegis Armor, and Cleric Armor for Forseti Security is in progress.
Construction
Spacecraft:
-Conversion of 4 SHIVs to 2 Alloy SHIVs and 2 Hover SHIVs complete.
-Specs sent to local factories for production of SHIVs to supplement Forseti Security personnel.
Diagnosis Date: April 22nd
[Square Brackets] are for clarification of previous text.
{These Brackets} are for defining items of interest.
Research =
Weapons R&D, April 20th -> Compact Coolant Systems Completed. Plasma Ravagers [MEC Weapon] available for manufacture and MEC Troopers now have access to an item called a "Plas-Helium Capacitor".
{Plas-Helium Capacitor - Contains supercooled Liquid Helium that allows for MEC weapons to use the Suppression ability.}
Armor R&D, April 20th -> Personal Shields Level 1 Completed. P1 attachments for armor are now available for manufacture. [They do not require an item slot]
Equipment R&D, April 19th -> Damage Reduction Techniques Completed. Impact Vests and Breaching Nozzles now available for manufacture.
{Impact Vest - Special armor plating that reduces any damage from direct hits to the torso by 1/4, and by 1/2 if the wearer is within 2 meters of the enemy.}
{Breaching Nozzle - Bypasses 1 'tier' of armor resistance normally, 2 'tiers' of armor resistance if within 5 meters of a target.}
Psionic Labs, April 15th -> Advanced Psionic Armor Completed. Vortex Armor now available for production.
{Vortex Armor - Heavy armor that increases the will and psionic prowess of the user. +3 CON, +3 WIL}
Gene Labs, April 15th -> SMART Capabilities Completed. Unlocked the Smart Respiration, Smart Lungs, and Toxin Bulwark genetic modifications.
{BRAIN STEM: Smart Respiration – In the event that breathable air is not available, the brain stem passively shuts off breathing and assists the body in conserving oxygen.}
{LUNGS: Smart Lungs - The lungs can collate foreign chemicals easier and eject dense gasses, toxins, and carcinogens in moderate amounts.}
{LIVER: Toxin Bulwark - Enhances the liver’s detoxification capabilities, not only protecting against artificial poisons but also preventing atmospheric poisoning from gases that would kill a normal person.}
Gene Labs, April 22nd -> Skeletal Endurance. Unlocked Sturdy Bone Structure and Flexible Bone Structure.
{Sturdy Bone Structure – Hardened bones are harder to break, drawing from a mixture of alien skeletal structures such as the Balmadaar and improving upon them. +2 STR}
{Flexible Bone Structure – Flexible bones offer a wider range of mobility, drawing form a mixture of alien skeletal structures such as the Replitans and improving upon them. +2 DEX}
The Foundry, April 14th -> Tactical Rigging Completed. [Extra misc/handheld slot for all regular soldiers. Extra inventory slot for MEC Trooper Armors]
The Foundry, April 21st ->Helmet Improvements [Nanoweave padding within all helmets increases likelihood of surviving headshots, and additional systems improve vision in low light, fog, and other weather conditions]
Cybernetics Lab, April 16th -> Cranial Upgrades Completed. Unlocked Occular Receptor and Spatial Enhancer cybernetic enhancements.
{Occular Receptor - Allows for the attachment of two extra visual receptors without putting stress on the brain.}
Spatial Enhancer – Expands spatial reasoning, making maneuvers in 3D feel more natural. A must-have for anyone involved in space combat. +1 PER}
Robotics Lab, April 16th -> SA-34 Fenrir prototype approved, model available for manufacture.
{SA-34 Fenrir - A quadrupial unmanned combat drone with extendable claws for climbing and combat. It has a manipulator claw on its back usable for a chainsaw that can be switched out with a long-range weapon to compliment the model’s springloaded high-frequency knives}
Production =
Main Engineering by April 22nd -> The following weapons, armors, and equipment items were produced:
Weapons:
- Plasma Pistol: 8
- Plasma Mauler: 4
- H.S.P.C.: 3 [Plasma Truncated Shotgun]
- Plasma Stormgun: 4
- Plasma Carbine: 4
- Plasma Rifle: 8
- Plasma Heavy Rifle: 8
- Reflex Cannon: 3
- Reflex Rifle: 5
- Plasma Sniper Rifle: 2
- Plasma Novagun: 3
- Plasma Dragon: 2
- Superheavy Plasma: 2
- Plasma Ravager: 1
- Blaster Launcher: 2
- Titan Armor: 2
- Seraph Armor: 2
- Archangel Armor: 3
- Shadow Armor: 1
- Nova Armor: 1
- Vortex Armor: 1
- MEC-4, MEC-5, and MEC-7 Armors
- Personal Shield Generators: 8
- Alloy Sharpener: 4
- Pulse Optics: 4
- Plasma Stellerator: 6
- Breaching Nozzle: 6
- Impact Vest: 2
-Production of Gauss and Pulse Weaponry for Forseti Security is in progress.
-Production of Banshee Armor, Corsair Armor, Aegis Armor, and Cleric Armor for Forseti Security is in progress.
Construction
Spacecraft:
- Seraph: 4
- Alloy SHIV: 1
- MESHA: 1
- SA-34 Fenrir: 3
- C-mu: 4
- Hangar G: Complete
- Hangar H: In-Progress
- Hangar I: In-Progress
- Hangar J: Planned
- Interior Shipyard: Planned
- 3 Alloy SHIVs, 3 Hover SHIVs, 6 Seekers, 4 Cyberdiscs: Has Arrived!
- Electric Ray Squadron One: Arrival in One Week
- Electric Ray Squadron Two: Arrival in Three Weeks
- 8 Shifters to complete Spook Squadron: Arrival in Three Weeks
- Balmadaar Reinforcements: Arrival in Five Weeks
- Seraph Squadron Two: Arrival in Six Weeks
- Firestorm Squadron One: Arrival in Eight Weeks
-Conversion of 4 SHIVs to 2 Alloy SHIVs and 2 Hover SHIVs complete.
-Specs sent to local factories for production of SHIVs to supplement Forseti Security personnel.