DarkGemini24601
Well-Known Member
Btw, this is helpful incase anyone needs refreshers. http://www.ufopaedia.org/index.php?title=Alien_Life_Forms_(EU2012)
(All the aliens in EW)
(All the aliens in EW)
I like Prisma's idea of having one or two characters be moles for EXALT while he is the EXALT leaderWe had said that it'd be 1-2 (3 if you're ballsy) characters, gave up on the full squads thing. As for the separate idea, I think some people wanted to join EXALT and we're certainly doing that, though I do think that there will be be less EXALT overall, the focus remaining on XCOM.
I like how everything is coming together so FarFor the most part I think we've laid down the basic rules for characters, and in terms of story our GM and us will be handling that when we eventually start. As for missions/tech/etc we shouldn't have too much to worry about, but most of that will be done another day since its getting late. We have made significant progress though.
That sounds good, covers pretty much everything we needed to settle in regards to characters. I assume we'll probably go over any remaining rules and such in the next day or two. I will be at school until 4-5 Central Time of course so I'll only talk in the morning and after 4-5. When I have free time during the day I'll start work on my two characters.Back for a minute. Looks like we'll be going with larger squads of NPCs (disposable mooks, basically) on missions, so no need to worry about squad size.
Each person gets either one or two characters, depending on what they can handle.
I'll introduce new tech and aliens as we go along, so don't worry too much about that.
We'll stick with the aliens from EW for now, maybe put in some others in the future, playing it by ear.
There will be a central base where everyone can interact as well as local sights individuals can be moved in and out of as needed.
I see no reason we need to limit the classes we use, as long as you understand all of the abilities, strengths, and weaknesses of your class, whether it be a EW or Long War class.
And finally, Prisma will write on behalf of EXALT (in addition to an X-COM soldiers if he wants), while Marine and possibly one other person will have a spy in X-COM. (And remember the golden rule of role playing: just because you know something doesn't mean you character does, so no magically knowing who the spies are.)
And in making your character, they can be as experienced or inexperienced as you so wish, as long as you remember to play the part. Don't make a rookie who consistently pulls off trick shots from day one, and don't make a veteran that routinely forgets to take off the safety. Remember, this is all for good, clean fun, and if you are stressing over anything, you're probably thinking about it too hard. Leave the stress to me.
Sound good? Did I miss anything so far?
And as far as features and abilities that fall into the areas of sci-fi, fantasy, and the supernatural, I'm not quite as strict as Odd, but within reason. I'd prefer to take it case by case. If you have an idea, either tell me here or in a private conversation, and I'll either agree with it, agree with certain limitations, or discuss why I don't think it would work. Examples of what I may or may not agree with? Something simple like an interesting advancement that seems technologically feasible, or some kind of empathic ability that makes your character interesting without stepping on the toes of the others? Probably. Something huge, like what I did in season two (in retrospect, I am surprised I got away with that)? Probably not. But like I said, we'll take it case by case.
Back for a minute. Looks like we'll be going with larger squads of NPCs (disposable mooks, basically) on missions, so no need to worry about squad size.
Each person gets either one or two characters, depending on what they can handle.
I'll introduce new tech and aliens as we go along, so don't worry too much about that.
We'll stick with the aliens from EW for now, maybe put in some others in the future, playing it by ear.
There will be a central base where everyone can interact as well as local sights individuals can be moved in and out of as needed.
I see no reason we need to limit the classes we use, as long as you understand all of the abilities, strengths, and weaknesses of your class, whether it be a EW or Long War class.
And finally, Prisma will write on behalf of EXALT (in addition to an X-COM soldiers if he wants), while Marine and possibly one other person will have a spy in X-COM. (And remember the golden rule of role playing: just because you know something doesn't mean you character does, so no magically knowing who the spies are.)
And in making your character, they can be as experienced or inexperienced as you so wish, as long as you remember to play the part. Don't make a rookie who consistently pulls off trick shots from day one, and don't make a veteran that routinely forgets to take off the safety. Remember, this is all for good, clean fun, and if you are stressing over anything, you're probably thinking about it too hard. Leave the stress to me.
Sound good? Did I miss anything so far?
And as far as features and abilities that fall into the areas of sci-fi, fantasy, and the supernatural, I'm not quite as strict as Odd, but within reason. I'd prefer to take it case by case. If you have an idea, either tell me here or in a private conversation, and I'll either agree with it, agree with certain limitations, or discuss why I don't think it would work. Examples of what I may or may not agree with? Something simple like an interesting advancement that seems technologically feasible, or some kind of empathic ability that makes your character interesting without stepping on the toes of the others? Probably. Something huge, like what I did in season two (in retrospect, I am surprised I got away with that)? Probably not. But like I said, we'll take it case by case.
what did she get away with exact;yNow that you mention it... How did you get away with that? XD
what did she get away with exact;y
My character was a 500 year old Chinese Zombie/Vampire that had the ability to sense psychic energy, was twice as strong as your average human, needed to regularly absorb life force from others to sustain herself, and was so susceptible to alcohol, she nearly slept with another soldier after only a few shots of sake. Ahh, fun times, fun times.what did she get away with exact;y
wow that must have been one impressive resumeMy character was a 500 year old Chinese Zombie/Vampire that had the ability to sense psychic energy, was twice as strong as your average human, needed to regularly absorb life force from others to sustain herself, and was so susceptible to alcohol, she nearly slept with another soldier after only a few shots of sake. Ahh, fun times, fun times.
wow that must have been one impressive resume