X-COM RP THINK TANK (part2)

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MarineAvenger

Operator 21O
Staff member
I have some awesome news guys. I printed out some key stories and showed people at my school. I made sure I got at least 1 major post from each person and everyone LOVED them, teachers and students alike. The majority of favorites were for Alexia/Jessica, Akta, Desmond and even Scarlet had some fans here and there so I have spread the news a little bit.
 

Dahlexpert

Well-Known Member
I have some awesome news guys. I printed out some key stories and showed people at my school. I made sure I got at least 1 major post from each person and everyone LOVED them, teachers and students alike. The majority of favorites were for Alexia/Jessica, Akta, Desmond and even Scarlet had some fans here and there so I have spread the news a little bit.

Wow that was risky, but it's nice to hear other people like our characters.
 

ZombieSplitter53

Game Master
Staff member
I have some awesome news guys. I printed out some key stories and showed people at my school. I made sure I got at least 1 major post from each person and everyone LOVED them, teachers and students alike. The majority of favorites were for Alexia/Jessica, Akta, Desmond and even Scarlet had some fans here and there so I have spread the news a little bit.
Nice to hear I have some fans.
 

DarkGemini24601

Well-Known Member
Well...I'm reminded of why Long War can be really harsh and...maybe even incompatible...with video based roleplays. Half of Vesta Squad in squee's playthrough got wiped out. Damn. I don't know the specifics since I'm just going off what was said in the forum, I haven't been following the series itself.

The problem I see with Long War roleplays is that:
A) As time goes on you run out of stuff to do with your characters if you're active.
B) It's more likely than vanilla that you're going to die (Difficulty + More than 1 Squad), and it only gets worse over time.

Also, considering that it gets mentioned very often in the roleplays themselves, I'm not a fan of the celebirty callsigns. I wasn't before, but the fact that the names "Harume" and "Rita Hawkeye" are used interchangeably in the roleplay itself only accent my point that it's confusing and generally not okay.
 

ZombieSplitter53

Game Master
Staff member
Well...I'm reminded of why Long War can be really harsh and...maybe even incompatible...with video based roleplays. Half of Vesta Squad in squee's playthrough got wiped out. Damn. I don't know the specifics since I'm just going off what was said in the forum, I haven't been following the series itself.

The problem I see with Long War roleplays is that:
A) As time goes on you run out of stuff to do with your characters if you're active.
B) It's more likely than vanilla that you're going to die (Difficulty + More than 1 Squad), and it only gets worse over time.

Also, considering that it gets mentioned very often in the roleplays themselves, I'm not a fan of the celebirty callsigns. I wasn't before, but the fact that the names "Harume" and "Rita Hawkeye" are used interchangeably in the roleplay itself only accent my point that it's confusing and generally not okay.
I agree. I didn't think it would work either. And I hate the celebrity thing. It seems to me as something to just make it easier for casual viewers, and thus bringing in more views, with no concern of how incredibly confusing it makes things for role players. I mean, if you're just watching and you don't care about the role play, then why would you care what their names are?
 

DarkGemini24601

Well-Known Member
The thing that bugs me is that he was talking with his roleplayers before he did it, and if I remember correctly, agreed not to do it by popular opinion but then changed his mind. And I think TGN suggested it to him...and when a sponsor 'suggests' something...you typically have to do it. It was supposed to 'appeal to the masses', but it DIDN'T. Views tanked by 1000+ on this season per episode. In Season 2 it was 1500 or so, now its 300-500 at best. And it was a kick to the roleplayers for having their characters mean so much less, when the entire idea of video-based XCOM roleplays is to 'enrich' the playthrough by making you care about the soldiers...

The other problem is more of a general video-based issue, and that's simply that half of the roleplayers that sighed up for a post a week aren't doing anything, or close to nothing. I'm pretty sure half of the soldiers only posted once or not at all, which is something the past seasons in GLG suffered from as well.

Obviously, with vanilla you get situations like Ayame, Anna, etc where you almost never see a good majority of the soldiers in active duty (for any reasonable period of time), but Long War is just so damn harsh...and the other brick wall is that reloading feels so cheap, even if you're going to lose the playthrough and torpedo your roleplay if you don't.
 

ZombieSplitter53

Game Master
Staff member
XD Sounds Delicious!
Speaking of both character based food and alternate universe versions of our characters:
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