X-COM RP THINK TANK (part2)

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Taxor_the_First

Well-Known Member
You should probably just surrender and hope they decide to rule alongside you. Just get a hoverboard and watch out for any upstart marines if you take that route.
Nah, pretty sure most of them would be fine with it.

Although I may need to keep an eye on Stanislav "Stanislife" Bogdanov. He might not take kindly to being usurped as resident god-king.
 

ZombieSplitter53

Game Master
Staff member
You Damn cliffhanging bastards
Sorry, I'll fix that. The guy gets "sick", then dies.

A lot of people die, including one or two characters you wouldn't expect. It gives you an uneasy feeling that no one is safe, especially when people start dropping like flies, and only three or four people in the town know the truth, amd the vampires start manipulating things to make it easier to make more vampires. That, and the vampires are of a more supernatural, which is a good contrast to modern vampire stories that give them a more Sci-Fi design.
 

Grelite

Well-Known Member
On the topic of why certain rules were or weren't in place for Season 3 and 4... Odd talked to me about whether or not to restrict the number of posts before starting Season 3. I advocated against restriction on posting with the idea that limiting the amount of roleplay is a bad idea and would be a big wall for people enthusiastic for contribution. During Season 3 I noticed (or rather, this is what I recall), that the roleplay was dominated by a few people who posted a lot. Seeing other people contribute was rare and because of this I figured that it it were these large amounts of content from few people that kept other people from posting at all.

I think Season 4 proved the contrary in that the active core were the only people prone to posting to begin with. So I'll be the first to admit that when I insisted on the post limit for Season 4 I made a mistake. And on this topic, I have not spoken to Odd in some time, and certainly not about X-COM, so I have no idea if he has thought about creating another season.

I'd also like to put this out there, considering the discussion regarding the connection between gameplay and roleplay (or rather TTRPGs and storytelling). The guide for the TTRPG Stars Without Number aptly says: "... you and the others in your gaming group should give a little thought to making characters that work well together. Grim loners make good book protagonists, but they don’t survive well when there’s no author around to bail them out." This captures quite well the difference between the way characters work in stories and the way it works in roleplay. Obviously there is a very big difference between playing Dungeons and Dragons over writing for a Season in X-COM RP, but part of it still holds.

Planning for character development is hard when you have no control over other characters or even the well-being of your own character during a mission. I am by no means a role playing expert, but I tend to see the creation of a lot of NPCs in your RPs to get your character needs to do something. When I read that it is not quite as interesting (from a role play perspective) as when the characters you interact with to try and achieve that goal are other players. Having your character convince an NPC to do something, or overpowering and NPC is easy, which takes away the thrill. I'd love to see collaborations that aren't always two characters playing equal roles, if at all possible. Replace an NPC with a PC for a minor role in your post. But this is all merely suggestions, do with it what you will.
 

Adrammalech

Well-Known Member
I'm pretty sure Odd is done with RP too, he hasn't responded to anything about it on Twitter from what I've seen. It never got a lot of views, so between the forum outage and knowing that we can continue without him probably made for a fitting farewell.
 

MarineAvenger

Operator 21O
Staff member
Sorry, I'll fix that. The guy gets "sick", then dies.

A lot of people die, including one or two characters you wouldn't expect. It gives you an uneasy feeling that no one is safe, especially when people start dropping like flies, and only three or four people in the town know the truth, amd the vampires start manipulating things to make it easier to make more vampires. That, and the vampires are of a more supernatural, which is a good contrast to modern vampire stories that give them a more Sci-Fi design.
Yeah a real Sci-Fi design
images
 

MarineAvenger

Operator 21O
Staff member
I'm pretty sure Odd is done with RP too, he hasn't responded to anything about it on Twitter from what I've seen. It never got a lot of views, so between the forum outage and knowing that we can continue without him probably made for a fitting farewell.
If it is, it is we have a pretty good thing going here so I don't care all that much now.
 

MarineAvenger

Operator 21O
Staff member
On the topic of why certain rules were or weren't in place for Season 3 and 4... Odd talked to me about whether or not to restrict the number of posts before starting Season 3. I advocated against restriction on posting with the idea that limiting the amount of roleplay is a bad idea and would be a big wall for people enthusiastic for contribution. During Season 3 I noticed (or rather, this is what I recall), that the roleplay was dominated by a few people who posted a lot. Seeing other people contribute was rare and because of this I figured that it it were these large amounts of content from few people that kept other people from posting at all.

I think Season 4 proved the contrary in that the active core were the only people prone to posting to begin with. So I'll be the first to admit that when I insisted on the post limit for Season 4 I made a mistake. And on this topic, I have not spoken to Odd in some time, and certainly not about X-COM, so I have no idea if he has thought about creating another season.

I'd also like to put this out there, considering the discussion regarding the connection between gameplay and roleplay (or rather TTRPGs and storytelling). The guide for the TTRPG Stars Without Number aptly says: "... you and the others in your gaming group should give a little thought to making characters that work well together. Grim loners make good book protagonists, but they don’t survive well when there’s no author around to bail them out." This captures quite well the difference between the way characters work in stories and the way it works in roleplay. Obviously there is a very big difference between playing Dungeons and Dragons over writing for a Season in X-COM RP, but part of it still holds.

Planning for character development is hard when you have no control over other characters or even the well-being of your own character during a mission. I am by no means a role playing expert, but I tend to see the creation of a lot of NPCs in your RPs to get your character needs to do something. When I read that it is not quite as interesting (from a role play perspective) as when the characters you interact with to try and achieve that goal are other players. Having your character convince an NPC to do something, or overpowering and NPC is easy, which takes away the thrill. I'd love to see collaborations that aren't always two characters playing equal roles, if at all possible. Replace an NPC with a PC for a minor role in your post. But this is all merely suggestions, do with it what you will.
Thank you for all that. It is nice to see stuff like this so we can create a better experience. I think what some of us were trying to do with npcs was to have them for overall story support and to have someone outside the core group of people you have roleplaying major characters. That was the whole reason I created the confrontation between Ryan and Desmond was because he would give Desmond an option to get his mind off stuff, be a small moral compass later on, and he will eventually play a huge role later in the roleplay if all goes well.
 

DarkGemini24601

Well-Known Member
On the topic of why certain rules were or weren't in place for Season 3 and 4... Odd talked to me about whether or not to restrict the number of posts before starting Season 3. I advocated against restriction on posting with the idea that limiting the amount of roleplay is a bad idea and would be a big wall for people enthusiastic for contribution. During Season 3 I noticed (or rather, this is what I recall), that the roleplay was dominated by a few people who posted a lot. Seeing other people contribute was rare and because of this I figured that it it were these large amounts of content from few people that kept other people from posting at all.

I think Season 4 proved the contrary in that the active core were the only people prone to posting to begin with. So I'll be the first to admit that when I insisted on the post limit for Season 4 I made a mistake. And on this topic, I have not spoken to Odd in some time, and certainly not about X-COM, so I have no idea if he has thought about creating another season.

I'd also like to put this out there, considering the discussion regarding the connection between gameplay and roleplay (or rather TTRPGs and storytelling). The guide for the TTRPG Stars Without Number aptly says: "... you and the others in your gaming group should give a little thought to making characters that work well together. Grim loners make good book protagonists, but they don’t survive well when there’s no author around to bail them out." This captures quite well the difference between the way characters work in stories and the way it works in roleplay. Obviously there is a very big difference between playing Dungeons and Dragons over writing for a Season in X-COM RP, but part of it still holds.

Planning for character development is hard when you have no control over other characters or even the well-being of your own character during a mission. I am by no means a role playing expert, but I tend to see the creation of a lot of NPCs in your RPs to get your character needs to do something. When I read that it is not quite as interesting (from a role play perspective) as when the characters you interact with to try and achieve that goal are other players. Having your character convince an NPC to do something, or overpowering and NPC is easy, which takes away the thrill. I'd love to see collaborations that aren't always two characters playing equal roles, if at all possible. Replace an NPC with a PC for a minor role in your post. But this is all merely suggestions, do with it what you will.
Well, part of the reasons NPCs like Thomas are necessary towards motivating characters is because they simply wouldn't do certain things on their own, and the PCs don't have a good reason to fulfill that role without going out of character. Modya would NEVER have interacted with Desmond like he did there if Tom didn't ask him to.
 

Grelite

Well-Known Member
Well, part of the reasons NPCs like Thomas are necessary towards motivating characters is because they simply wouldn't do certain things on their own, and the PCs don't have a good reason to fulfill that role without going out of character. Modya would NEVER have interacted with Desmond like he did there if Tom didn't ask him to.
I totally understand that NPCs can't be avoided entirely and it is only my opinion. In the end, doing what you think is best is typically better than forcing yourself to do something else with this stuff.
 

DarkGemini24601

Well-Known Member
I totally understand that NPCs can't be avoided entirely and it is only my opinion. In the end, doing what you think is best is typically better than forcing yourself to do something else with this stuff.
Mhmm, and that's not to mention that we have quite a few barriers with characters. Two are traitors, Modya's typically sort of gloomy, you get the idea. The PCs that drive interaction are more so Ammelia, Morrigan, and Atka. (Emily and anyone else I'm forgetting to an extent)
 

ZombieSplitter53

Game Master
Staff member
I've done what I can to reduce my reliance on NPCs. That's why all the characters I introduce, even as the GM, are fleshed out characters. Of course, it helps that, as the GM, I have at least some degree of control, so if things get out of hand...
df772efd3f4896e69532b7f218b263bd.jpg
 

MarineAvenger

Operator 21O
Staff member
I've done what I can to reduce my reliance on NPCs. That's why all the characters I introduce, even as the GM, are fleshed out characters. Of course, it helps that, as the GM, I have at least some degree of control, so if things get out of hand...
df772efd3f4896e69532b7f218b263bd.jpg
As if Chryssalids and Giant Sectopods were not enough...
 

MarineAvenger

Operator 21O
Staff member
Btw if you guys have any questions about Desmond or Elizabeth's past or anything like that feel free to ask so I can put away any misconceptions and I think that goes for everyone.
 

DarkGemini24601

Well-Known Member
I will only reveal things that you guys would actually know. Only Morrigan knows the specifics of Atka and Modya's military history, so I can't clarify on those until they actually get brought up. Same with Thomas's backstory (what I have for him, anyway)
 

DarkGemini24601

Well-Known Member
Left a nice evening present for you all, more of the softer side of our gloomy Russian.
crystal_ball-11.jpg

I see another mission in your future, though when, I cannot say, but possibly soon.
Possibly. (No pressure, seriously, but I needed an excuse to sound like a fortune teller,
and spice up the think tank. It was kinda dead today...aaannnd...I'll stop now :cool:)​
 

ZombieSplitter53

Game Master
Staff member
Question!

So is Jessica Gay, or Straight, I can't really tell :/
You can't? Hm... well, I guess considering the other characters I've had...

At any rate, she's Straight. She actually finds the concept of two women to be strange, not because she's prejudice, but because she hasn't had that much exposure to people in that kind of relationship.
 

MarineAvenger

Operator 21O
Staff member
You can't? Hm... well, I guess considering the other characters I've had...

At any rate, she's Straight. She actually finds the concept of two women to be strange, not because she's prejudice, but because she hasn't had that much exposure to people in that kind of relationship.
Yeah that whole thing going on with Ellie probably threw him off. :D
 

DarkGemini24601

Well-Known Member
No worries Frost, I was confused too for awhile. -I'm pretty sure I dreamt last night that she wasn't what she actually is, pretty sure I dreamt that she was dating Ellie with my burned out mind- However, I think Modya has proved her orientation. :p
 
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