DarkGemini24601
Well-Known Member
Additons or amendments
MEC Subsystems:
Kinetic Strike Module - Alloy and chryssalid claws on a fist extension for a MEC trooper. Infinite use, short cooldown.
Flamethrower - Sends scorching heat upon your foes.3 charges, one extra per item slot.
Grenade Launcher - Fires a plasma HE grenade or alloy AP grenade a fair distance. Contains two rounds. 1 extra per item slot (Additional rounds not affected by grenadier).
Proximity Mine Launcher - A launcher that deploys explosive plasma mines that detonate upon the approach of an enemy. Great for laying traps. 3 mined by default. 1 extra per item slot (additional rounds not affected by grenadier).
Restorative Mist - A healing spray of nanites; an area of effect medkit. Single use, 1 extra charge per item slot (additional charges not affected by field medic).
Electropulse - Causes an EMP pulse to briefly disable robotic enemies. Cooldosn but otherwise unlimited use.
Note - Item slots are used up by as many rounds or charges as you choose up to their max. If you fill the item slots with other items you will not get extra grenades or charges. You can, for instance, take 2 regular items and 2 extra proximity mines on a MEC-6.
Defense armors sacrifice some strength and signifgant mobility, as well as item slots, for incredible durability. Combat armors are designed for strength to increase their effectiveness with weaponry and have moderate constitution and dexterity. Finally, support armors have the highest mobility and item slots generally, but aren't as durable or strong as the other variants.
MEC-1 Paladin - Medium general use armor, no specialization. Two item slots. +6 strength, +4 dexterity, +6 constitution
MEC-2 Defender - Medium tank armor equipped with jetboots. 1 item slot. +8 strength, +6 dexterity, +7 constitution
MEC-3 Valiant - Medium combat armor. 2 item slots. +7 strength, +5 dexterity, +6 constitution.
MEC-4 Dauntless - Heavy combat armor. 3 item slots. +12 strength, +6 dexterity, +8 constitution
MEC-5 Devastator - Heavy tank armor with an alien alloy shield. 1 item slot. +10 strength, +2 dexterity, +12 constitution
MEC-6 Vanguard - Medium support armor. 4 item slots. +4 strength, +12 dexterity, +5 constitution
MEC-7 Vindicator - Heavy support armor. 5 item slots. +6 strength, +8 dexterity, +6 constitution
MEC Subsystems:
Kinetic Strike Module - Alloy and chryssalid claws on a fist extension for a MEC trooper. Infinite use, short cooldown.
Flamethrower - Sends scorching heat upon your foes.3 charges, one extra per item slot.
Grenade Launcher - Fires a plasma HE grenade or alloy AP grenade a fair distance. Contains two rounds. 1 extra per item slot (Additional rounds not affected by grenadier).
Proximity Mine Launcher - A launcher that deploys explosive plasma mines that detonate upon the approach of an enemy. Great for laying traps. 3 mined by default. 1 extra per item slot (additional rounds not affected by grenadier).
Restorative Mist - A healing spray of nanites; an area of effect medkit. Single use, 1 extra charge per item slot (additional charges not affected by field medic).
Electropulse - Causes an EMP pulse to briefly disable robotic enemies. Cooldosn but otherwise unlimited use.
Note - Item slots are used up by as many rounds or charges as you choose up to their max. If you fill the item slots with other items you will not get extra grenades or charges. You can, for instance, take 2 regular items and 2 extra proximity mines on a MEC-6.
Defense armors sacrifice some strength and signifgant mobility, as well as item slots, for incredible durability. Combat armors are designed for strength to increase their effectiveness with weaponry and have moderate constitution and dexterity. Finally, support armors have the highest mobility and item slots generally, but aren't as durable or strong as the other variants.
MEC-1 Paladin - Medium general use armor, no specialization. Two item slots. +6 strength, +4 dexterity, +6 constitution
MEC-2 Defender - Medium tank armor equipped with jetboots. 1 item slot. +8 strength, +6 dexterity, +7 constitution
MEC-3 Valiant - Medium combat armor. 2 item slots. +7 strength, +5 dexterity, +6 constitution.
MEC-4 Dauntless - Heavy combat armor. 3 item slots. +12 strength, +6 dexterity, +8 constitution
MEC-5 Devastator - Heavy tank armor with an alien alloy shield. 1 item slot. +10 strength, +2 dexterity, +12 constitution
MEC-6 Vanguard - Medium support armor. 4 item slots. +4 strength, +12 dexterity, +5 constitution
MEC-7 Vindicator - Heavy support armor. 5 item slots. +6 strength, +8 dexterity, +6 constitution